Quick Raid Actions
🟡 Updated this yearPreview

🔍 Analysis
- 🏆 #70 of 87 Gameplay mods in this game by downloads
📋 About This Mod
Raid Actions adds a Home-key menu for faster Going Medieval cleanup. Mark bodies for stripping, prioritize workers, scan maps for resources, create and activate mining markers, and run combined raid cleanup. Works on all maps, so use mining
Raid Actions is a BepInEx quality-of-life menu for Going Medieval raids, encounters, and cleanup. Press Home to open a compact in-game menu with powerful actions for marking bodies, prioritising loot stripping, scanning for resources, marking resources for mining, activating dig jobs, and sending workers toward cleanup tasks.
Description
I made Raid Actions because raid and encounter maps can turn into a mess fast. After the fighting is done, there are bodies to strip, loot to process, resources to mine, and workers standing around while you manually click through cleanup one task at a time.
This mod gives you a single Raid Actions menu opened with the Home key. From there you can mark all unstripped bodies, push workers toward stripping jobs, scan the current map for diggable resources, mark selected resources for mining, activate existing dig markers, and run a combined raid cleanup action.
Main features
- Opens an in-game Raid Actions menu with the Home key.
- Shows current map status, raid status, worker count, body counts, and dig marker count.
- Marks unstripped bodies for loot stripping.
- Unforbids bodies when marking them for stripping.
- Prioritises available workers toward body stripping jobs.
- Scans the current map for diggable resources.
- Marks selected resources for mining by creating missing dig markers and queueing them for digging.
- Activates existing dig markers so they become active mining jobs.
- Prioritises available workers toward active mining markers.
- Marks metals for mining:
- All metals
- Marks other diggable resources:
- Limestone
- Impure Limestone
- Rocky Soil
- Wetland Dirt
- Includes a one-click Raid Cleanup action that:
- marks bodies for stripping
- scans for metals
- creates missing metal mining markers
- activates dig markers
- prioritises workers for mining
- Start or load a game.
- Press Home to open the Raid Actions menu.
- Press Escape or the close button to close the menu.
- Use Refresh Status if you want to update the displayed map, body, worker, and dig marker counts.
- For mining actions, choose the resource you want marked for mining. The Mark options scan the current map, create missing dig markers for that resource, and queue those markers for digging.
- Use Activate Existing Dig Markers if you already have markers placed but want them queued as active digging jobs.
- Use Raid Cleanup when you want the combined cleanup flow.
Map warning
Raid Actions does not restrict itself to raid maps. It works wherever you are.
That means:
- On a raid or encounter map, the mining tools are useful for quickly marking valuable resources before leaving.
- On your home map, the same tools can mark large numbers of resources around your settlement for mining.
- Raid Cleanup also includes mining actions, so do not run it at home unless you want nearby metals marked and queued.
Installation
This is a BepInEx plugin.
- Install BepInEx 5 x64 for Going Medieval.
- Start the game once so BepInEx creates its folders.
- Close the game.
- Put the included Raid Actions DLL into:
Going Medieval\BepInEx\plugins\
- Start the game.
- Load a save.
- Press Home.
Requirements
- Going Medieval
- BepInEx 5 x64
- The included Raid Actions plugin DLL
Troubleshooting
If the menu does not open:
- Make sure BepInEx is installed correctly.
- Make sure the DLL is inside Going Medieval\BepInEx\plugins\
- Start the game once and confirm BepInEx created:
- BepInEx\plugins
- BepInEx\config
- BepInEx\core
- Check the BepInEx log for Raid Actions messages.
- The default menu key is Home.
Important notes
- This mod does not add new resources, buildings, jobs, or native mod content.
- This mod directly drives existing game actions such as body stripping and digging.
- Worker prioritisation depends on available, conscious, reachable workers.
📊 Mod Details
- Game
- Goingmedieval Mods
- Author
- BobsYurUncle
- Version
- 1
- Downloads
- 81
- Endorsements
- 1
- Category
- Gameplay
- Created
- 6/7/2026
- Updated
- 6/7/2026
- Tags
- Gameplay, User Interface, Quality of Life
🔧 How to Install Going Medieval Mods
Install via a mod manager (Vortex or Mod Organizer 2). Most mods drop into the game folder.
📖 Full step-by-step install guide for Going Medieval →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Going Medieval commands, item IDs, and more.
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