Collectibles Helper
🟠 Updated over a year ago⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 1.3% endorsement rate — high engagement, a strong quality signal
- 🏆 #185 of 185 Gameplay mods in this game by downloads
📋 About This Mod
Features
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[]Show Quest Markers: Puts a quest marker over collectibles items that you want to see a marker for. You can toggle quest markers for bobbleheads, specific magazines such as La Coiffe or Grognak The Barbarian and so on. When you show quest markers for collectibles it'll add a new quest into your Pip-Boy called Collectibles Helper. Make sure this quest is active if you want to see the map markers on your map.
[
]Automatic Transfer: Includes a function to simply transfer all collectibles into your inventory, such as all issues of Guns And Bullets or Nuka Cola Recipes. You will be notified of any collectibles that failed to be collected (e.g.: Guns And Bullets issue #8 only spawns in after the Brotherhood of Steel reinforcements arrive).[]DLC Support: Supports collectibles from the DLC, such as Islander's Almanac from Far Harbor, or Star Cores from Nuka World.
See the Readme File for more information.
Requirements
The Far Harbor and Nuka World DLC.
For the MCM you will need F4SE and Mod Configuration Menu.
Manual Installation
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[]Download the mod from the Files section.
[]Unzip the contents of the zip file to your Fallout 4 Data folder: C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data.
[]Confirm you have the following files in your Fallout 4 Data folder:
Collectibles Helper.esp
Collectibles Helper - Main.ba2
MCM\Config\Collectibles Helper\config.json
[]Open %userprofile%\AppData\Local\Fallout 4\plugins.txt and add Collectibles Helper.esp after Unofficial Fallout 4 Patch.esp if you have that installed.
[]Save the file.
- Launch Fallout 4.
F. A. Q.
Q. Is this ESL flagged?
Q. What version of the Creation Kit was the mod made in?
A. 1. 10. 982. 3 (Next-Gen Patch). As far as I'm aware it should work on pre next-gen builds since it doesn't include custom .dll files nor is it reliant on Creation Club content.
Q. I don't see an MCM menu!
A. Ensure you've installed F4SE and MCM and have put the config.json file under Data\MCM\Config\Collectibles Helper.
Q. I've enabled quest markers for a type of collectible, but I don't see any on my map.
A. Ensure the Collectibles Helper quest is enabled in your Pip-Boy. Also keep in mind that the game engine can only show a limited number of quest markers at a time. You may need to turn off another quest or two.
Q. I got a message saying 'Unable to transfer...###'.
A. Collectibles that may have been deleted by your game cannot be transferred into your inventory. There's not really
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[]Download the mod from the Files section.
Collectibles Helper is a gameplay mod that lets you set quest markers over collectible items like bobbleheads and magazines, or instantly transfer them into your inventory. It has 677 endorsements and was last updated in November 2024.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Community-approved with 677 endorsements and 51k downloads—clearly a go-to for collectors.
- Saves you from scouring every corner for that last bobblehead—markers or instant pickup, your call.
- Last updated November 2024, so it's fresh and likely compatible with current game versions.
⚠️ Cons
- Only works for collectibles like bobbleheads and magazines—doesn't cover other item types.
- If you prefer exploring without hand-holding, the instant transfer might feel like cheating.
For Fallout 4 completionists who hate missing a single bobblehead or magazine. Also great for players replaying the game who just want to grab collectibles fast without backtracking. Skip if you enjoy the hunt and want to explore every nook and cranny naturally.
💡 Beginner Tips
- If you're using a mod manager like Vortex or NMM, just download with the manager and activate—no manual file placement needed.
- Use the quest marker feature to track collectibles without breaking immersion—it's less cheaty than instant transfer.
- Check your load order if you have other mods that alter collectible spawns—this mod should be placed after them to ensure it works.
📊 Mod Details
- Game
- Fallout 4 Mods
- Author
- Jonx0r
- Version
- 1.0.3
- Downloads
- 51,573
- Endorsements
- 677
- Category
- Gameplay
- Created
- 10/6/2024
- Updated
- 11/4/2024
🧩 Commonly Used Together
Users add these mods to the same collections — a real compatibility signal, not an AI guess.
🔧 How to Install Fallout 4 Mods
Download from Nexus.
📖 Full step-by-step install guide for Fallout 4 →
Visit the official mod page for specific installation instructions for this mod.
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