E1 Itemmaps
🟠 Updated over a year agoPreview

🔍 Analysis
- 🏆 #90 of 104 Miscellaneous mods in this game by downloads
📋 About This Mod
Itemmaps (2kx1k) to display items of interest (item coordinates need to be searched before and provided in a file).Coordinates' file of chests included.Chests not to be found are surely underground (or on the upper floor).
This is maprows for Elex 1 which allows to create maps with items of interest marked on them.
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Since the map of Magalan is build by 1983 map pieces (Map_x_y_z.dds in unpacked 'image' folder)
I decided to assemble them to bigger sub maps ("maprows") with a size of or
8x4 map pieces (1982/32= 62 maprows). Finally only 50 maprows are shared in \PNG.
A square covers 3200x3200 ingame units where 3200= 64 pixels.
Thus the maprows have a size of 2048x1024 pixels which is the format of some ingame "flyers" in Elex 2.
(The upper 5 maprows files 20_x-23_x have a reduced size of 2048x512 pixels)
If you prefer to have "all in one" maps I'd suggest to go for interactive game maps in the i-net.
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How to get the items onto the maprows png
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I used E-Checker (not contained) to create the E-C_logs of the locations of chests and lockers.
When you load such an E-C_log E1-Itemmaps.exe tries to assign the coordinates to fitting maprows pngs.
Once found a copy (named maprows...+.png) is being created where the coords are marked by a cross.
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Be sure NOT to touch the reference maprows pngs in the PNG folder! <<<<< <<<<<
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Creating own coords files:
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The E-C_logs contain lines like so:
29_Obj_Int_Bsk_Chest_1_Born -115040. 765625 36107. 230469 -223554. 453125
The item name may be chosen randomly. Important are the 3 floats that follow.
36107. 230469 in above example is the height which isn't used for the 2D maps.
You may choose out of 5 colors and #Black or #white:
#blue, #green, #red, #magenta, #cyan and #yellow.
For the ease of coding I implemented coloring by coords lines, such as:
#blue 0. 0 0. 0 0. 0
The # and the 3 zero floats are mandantory!
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#white is default if no #color string is used.
Only the first char after # is evaluated, so #B is for black and #b for blue.
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There's no vast error checking. So don't feel surprised if the app crashes because
you ignored the simple format rules (string float float float, then of course).
Name string without blanks, btw.
The theoretical range for both extensions (x: east-west, y: north-south) is +/- 409600.
In PB games the height is y and north-south is z. So for the maprows z is named y.
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known issue: "Could not read maprow_..."
There's 5 maprows (56_x-58_x) unhandled because they're void (Ocean, lower border).
to do: MapToolTips.exe, WIP
tb81, Dec. 2024
In E-C_log-chests.txt maybe replace
for better visuality of Alb chests.
📊 Mod Details
- Game
- Elex Mods
- Author
- tombom81
- Version
- 0.1
- Downloads
- 288
- Endorsements
- 11
- Category
- Miscellaneous
- Created
- 12/17/2024
- Updated
- 12/17/2024
🔧 How to Install ELEX Mods
Install via a mod manager (Vortex or Mod Organizer 2). Most mods drop into the game folder.
📖 Full step-by-step install guide for ELEX →
Visit the official mod page for specific installation instructions for this mod.
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