ELEX Overhaul Plus
⚪ Last updated 2021Preview

🔍 Analysis
- 👍 3.7% endorsement rate — high engagement, a strong quality signal
- 🏆 #2 of 20 Gameplay mods in this game by downloads
📋 About This Mod
Reworked version of popular mod 'ELEX Overhaul'. It fixes Vanilla or Overhaul bugs related to craft, salvage, prices. Adds some QoL and Balance changes. Overall it's a new gameplay experience compared to vanilla but still close enough to
Author of the original mod: matr0x
Nexus page of the original mod: https://www.nexusmods.com/elex/mods/57
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Also, i recommend to use RUGGED JAX - BEARD mod
v 1. 3
BUG FIXES
-
[]Fixed Alb Armor overlay with different pants from other sets (Alb armor considered as Body armor - Now it's 'BodyAndLegs' type.
In-game description still shows "Leg protection", will try to fix the description late if it is possible)[
]Fixed all Helmets considered as Sunglasses (Now it's 'Hat' type)[]Lowered armor values of Alb sets to be close to original game but still higher
v 1. 2
BUG FIXES
Status Effects
As you may know all initial damage types (even magic) are reduced by Armor. DOTs are Armor piercers. That is why DOT type enchants are so strong.
Broken damage types like ICE (no slow, no additional effects), PSI (deals more dmg to Jax, zero effect on Mutants, Animals, Monsters, Robots, Humans),
REFLECT (no dmg reflected back, no bonuses to defences, no additional effects) - are currently useless and their status effects could not be fixed by mods
(handled by elex.exe). Semi-useless dmg type is STASIS (enemy is unable to use block or parry). Good damage types are all DOTs (FIRE, BLEED, POISON, ENERGY) and RADIATION (reduces incoming damage by ~25%). So i desided to rework broken status effects and buff em.
-
[]ICE enchanted weapons. Buffed hidden stat of 'Q' attack damage. Also added +5% bonus damage to ''Q' to indicate this in weapon description
(so hitting a frozen target with 'Q' attack now feels like you are shattering ice into pieces with bonus damage)[]PSI enchanted weapons. Added +4% to +10% HP per hit (now it's some kind of vampiric damage type). PSI magic also have +5% HP per hit.
[]REFLECT enchanted weapons. Added +50% to base weapon Knockdown resistance while blocking.
[]STASIS enchanted weapons. Added +10% Melee Damage.
[]Also Reworked some legendary weapons.
CHANGES
-
[]'Ice Shards' spell manacost reduced to 1
[
]Fixed 1 ring that had an unusable socket[]Blue Gemstone: HP per hit is now 2 / 3 / 5
v 1. 1
BUG FIXES
-
[]Fixed 6 weapons with impossible enchant requirements (some weapon upgrades required "Enchant" Perk lvl 5, 10 or 15, but it is 1 max)
v 1. 0
BUG FIXES
Fixed all (i hope) bugs related to weapon crafting and enchanting
(i think ~200 of ~500 weapon variants had some bugs from the list below):
-
[]2-H Swords that upgrades to Hammers and same problem with other weapons
[
]Weapon modification that downgrades to previous item level[]Wrong Enchant order
[]Wrong Modify/Enchant prices
[]Wrong Salvage prices (often u could salvage item for 2250 iron ore and not Credits)
CHANGES
-
[]Removed "Add Socket" upgrade for all ~400 variants of melee weapons on crafting table
(no need to add sockets if weapons receive one for each grade level) []Minor buff for bows (+5% base dmg), +10% dmg to single arrow and seeking arrow, -15% dmg to multishot
[]Changed Multishot angle for all bows - now its more comfortable to play with
[]Changed number of Multishot arrows. War Bow - 5, other bows - 3
(War Bow is still a king of multishot but not so OP. Hunter bow as it was - best in single shots)[]Heavy crossbow now shoot twice (attack speed - 800 ms) before reload
[]Nerfed distance of flamethrowers 'Flame Jet' mode. Minor nerf to 'Flame Jet' dmg (Needs more testing!)
[]Damage reduction from burst/auto modes now back to vanila (-10% and -20%) (auto modes not supposed to be OP under full ranged buffs)
[]Other weapon balance changes are in progress (if needed)
[]Large Red: Buffed to +10% dmg in order to compensate nerfed magic (see below) and to feel more impactfull
(when you already have +50-100% dmg buffs it was hard to notice +5% dmg boost from each large gemstone)[*
-
[]Removed "Add Socket" upgrade for all ~400 variants of melee weapons on crafting table
-
[]2-H Swords that upgrades to Hammers and same problem with other weapons
-
[]Fixed 6 weapons with impossible enchant requirements (some weapon upgrades required "Enchant" Perk lvl 5, 10 or 15, but it is 1 max)
-
[]'Ice Shards' spell manacost reduced to 1
-
[]ICE enchanted weapons. Buffed hidden stat of 'Q' attack damage. Also added +5% bonus damage to ''Q' to indicate this in weapon description
📊 Mod Details
- Game
- Elex Mods
- Author
- RoamerGFX
- Version
- 1.3
- Downloads
- 11,819
- Endorsements
- 443
- Category
- Gameplay
- Created
- 10/26/2021
- Updated
- 11/16/2021
- Tags
- Gameplay, Fair and balanced, Overhaul, Camera, Bug Fixes, Quality of Life
🔧 How to Install ELEX Mods
Install via a mod manager (Vortex or Mod Organizer 2). Most mods drop into the game folder.
📖 Full step-by-step install guide for ELEX →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for ELEX commands, item IDs, and more.
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