Elex Overhaul
⚪ Last updated 2020Preview

🔍 Analysis
- 👍 3.9% endorsement rate — high engagement, a strong quality signal
- 🏆 #1 of 20 Gameplay mods in this game by downloads
📋 About This Mod
Elex Overhaul is a mod that aims to fix many balance issues that exist in the game. It introduces new playstyles, balances existing ones and adds variety to the arsenal of weapons at player disposal.
News:
Elex Overhaul 1. 7 is ready for download. Changes include rework of legendary weapons and shields, major weapon damage rebalance, adjusted blocking effectiveness and more. Check out the Logs tab for details.
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List of content:
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[]Ranged combat
[
]Melee combat[]Legendary weapons
[]Gems
[]Magic
[]Armors
[]Ammunition
[]Stims
[]Potions
[]Rings, amulets and sunglasses
[]Other changes/fixes
[]Installation
1. Ranged combat
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[]Ranged and Heavy weapons stats have been readjusted to provide more unique experience with each weapon. Slugthrowers now behave like miniguns (yay!). Flamethrowers FINALLY spit fire instead of fireworks. There are high-powered snipers, accurate marksman rifles, fast-firing laser SMGs and more. Choose your favorite weapon and play the way you want.
[]Now all ranged weapons have different accuracy, recoil, rate of fire and/or cooldown on special fire modes. Each weapon feels and handles differently.
[]Weapons that offer the highest damage-per-shot will have slower rates of fire, high accuracy and high recoil. These weapons are more cost efficient in terms of ammo usage and will excel at fighting slow moving enemies with high armor.
[]Weapons with high rates of fire will in turn have lower damage-per-shot, lower accuracy, lower recoil and are slightly more expensive to use, but have the highest damage-per-second ratings. They are great at fighting faster moving targets or groups of low HP enemies.
[]Weapons that have explosive/staggering properties (most heavy and few ranged weapons) deal a lot of damage in an area, making them your best choice against large groups of enemies. In turn, all explosive fire modes now have a cooldown of 1. 5-3 seconds between each shot. No more permanent stagger! These weapons allow you to control the battlefield, but they require good positioning. Make your shots count.
[]In vanilla game, recoil was present only when firing shots during full auto modes. This made no sense. Now (almost) all weapons have recoil, regardless or fire mode used. Weapon recoil should now be taken into account when choosing your weapons.
[]In vanilla game, all weapons had PERFECT accuracy. Each shot landed exactly where the aiming reticle was pointing. With Elex Overhaul, all ranged/heavy weapons have varying accuracy. Now some weapons are perfect for fighting enemies at a long distance from a safe location, while other guns will only be effective at shorter ranges.
[]Removed camera sway that was played when firing ranged weapons. The sway made no sense, as it only moved the camera and did not affect the aiming reticle. This caused firing ranged weapons feel unnatural, especially for FPS-oriented players. Now the only camera movement played when firing is the one caused by the weapons recoil.
[]Lowered the damage reduction from burst/auto modes. In vanilla game, in most cases when a weapon mode was firing in burst or full-auto, the damage-per-bullet was lowered (10% lower for burst, 20% lower for full-auto). These values were lowered to 5% for burst and 10% for full-auto.
[]Velocity of all player controlled projectiles have been rebalanced. Projectiles in general will be faster, making it easier to hit moving targets.
[]Projectile speeds:
- Avarage: arrow, bolts, spears
- Fast: shotgun shells, slugthrower projectiles, single target damaging spells
- Very fast: laser, plasma
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[]Full list of ranged/heavy weapon stats is available in the mod guide in the Files tab.
2. Melee combat
[
]In vanilla game, all melee weapons had "hidden" stats of Attack Power and max damage. Attack Power affects the chance to stagger and knockdown enemies when using melee weapons. Max damage is the damage you deal when your combo meter is full. By default, all weapons had the same Attack Power (50 for one-handed, 100 for two-handed) and the same max damage percentage (approximately 125% of the base damage). In Elex Overhaul this is no longer the case.[]Melee weapons behave differently based on their type.
[]Swords have low Attack Power value (30-40 for one-handed, 80-90 for two-handed weapons) and high max damage (130-135%). Players using swords will favor aggressive tactics, dodging instead of blocking and keeping their combo meter as high as possible to maximize their damage.
[*]Axes are more balanced and feel more like the vanilla game. They have a medium Attack Power (50-60 for one-handed, 100-110 for two-handed weapons) and average max damage (120-125%). They are universal weapons
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[]Ranged and Heavy weapons stats have been readjusted to provide more unique experience with each weapon. Slugthrowers now behave like miniguns (yay!). Flamethrowers FINALLY spit fire instead of fireworks. There are high-powered snipers, accurate marksman rifles, fast-firing laser SMGs and more. Choose your favorite weapon and play the way you want.
📊 Mod Details
- Game
- Elex Mods
- Author
- matr0x
- Version
- 1.7.1
- Downloads
- 41,641
- Endorsements
- 1,637
- Category
- Gameplay
- Created
- 8/1/2019
- Updated
- 3/21/2020
- Tags
- Gameplay, Fair and balanced, Overhaul
🔧 How to Install ELEX Mods
Install via a mod manager (Vortex or Mod Organizer 2). Most mods drop into the game folder.
📖 Full step-by-step install guide for ELEX →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for ELEX commands, item IDs, and more.
Keep browsing — more ELEX mods await