VPNM - Vanilla Plus NPC Management

⭐ — (10 endorsements) 📥 923 downloads 📌 v1.5.1 📅 5/31/2026
🟡 Updated this year

By diacyst · Miscellaneous

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 8/6/2026 📅 Created: 5/31/2026

🔍 Analysis

  • 👍 1.1% endorsement rate — high engagement, a strong quality signal
  • ✅ Updated 41 days after the latest game patch — actively maintained
  • 🏆 #91 of 125 Miscellaneous mods in this game by downloads

📋 About This Mod

A mod that modifies which NPCs are generated and removed, while preserving immersion whenever possible.

You guys should join Nick's discord server - you're more likely to get a response from me there.

 

Requires RE Framework and _NickCore.

 

This mod allows you to control which NPCs are spawned into the game. You can toggle options in the Config file found in "diacyst/Config" or directly meddle with the lists found in "diacyst/Constants", whichever you prefer. Some NPCs can be found in multiple lists, but they're listed like so for documentation - I even added notes for most of them, except for the well known characters.

For those who wanna know how VPNM operates, it basically makes a modified checklist with the use of app. CharacterData's Generate and GenerateBackStage parameters to mark which NPCs can exist in the Normal World and Unmoored World, respectively. The RegistPriority parameter is used to modify generation priority, so that Quest and Service NPCs appear sooner than less important NPCs. I also meddled with app. NPCData. ConfigGenerate - I nudged the base scores a tad then removed the bonuses to nearby NPCs...

[]Quests NPCs are directly in quests, whether they're part of the main story or just sidequests. Some are actually forcibly spawned in events where they're supposed to be present, so it can break immersion if those NPCs had been removed. Also, some NPCs are required to spawn or else you'll get a blackscreen. [/]

[]Service NPCs are those that you need to interact with to access some gameplay mechanics, like upgrading and inn saves. Musicians are also included here because music is arguably a major part of the whole gaming experience. By default, they're guaranteed to spawn in the Unmoored World, so any missing merchants (looking at you, Zachary!) will be there. There's also another toggle that removes Service NPCs that still wander in the Unmoored World - they don't evacuate to the Seafloor Shrine. [/]

[]Background NPCs are people that affect the ambience of certain locations, either due to their actions or simply by being there. Some of them are also Imperiled and Informant NPCs - you can read about them below.[/]

[]Extra NPCs are any of the 3 kinds of NPCs above who don't necessarily have to be around in order to progress, but they appear to help in certain cases. Their presence can make certain scenarios harder or easier, depending on who gets removed. Extra Background NPCs contribute nothing else other than giving the places they spawn in more life, so they're disabled by default.[/]

[*]Imperiled NPCs get randomly put in unfortunate situations in the wilderness, primarily Monster Culling Requests. Preventing them from spawning doesn't break the game, but it'd be rather

📊 Mod Details

Game
Dragonsdogma2 Mods
Author
diacyst
Version
1.5.1
Downloads
923
Endorsements
10
Category
Miscellaneous
Created
5/31/2026
Updated
8/6/2026

🔧 How to Install Dragon's Dogma 2 Mods

Download from Nexus Mods.

📖 Full step-by-step install guide for Dragon's Dogma 2 →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Dragon's Dogma 2 commands, item IDs, and more.

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