Survival Mode - Hunger and Loss
🟡 Updated this yearPreview

🔍 Analysis
- 👍 2.0% endorsement rate — high engagement, a strong quality signal
- 🏆 #275 of 392 Gameplay mods in this game by downloads
📋 About This Mod
Adds a "Hunger" mechanic by increasing Loss over in-game time. Eat food to recover. No Loss Gauge recovery while fighting! Uses vanilla food behavior in combat.
A complete rewrite of RyselZ's Food Fights Fatigue that adds a Hunger system by making the Loss Gauge accumulate over in-game time. Fully customizable through a new REFramework menu. Make it as chill or aggressive as you want!
Strongly recommend using BONFIRE - Save System Overhaul!
This helps keep the incentive to use the Campsites for Saving AND Recovery.
This was designed with the intent to apply reasonable but noticeable pressure on item consumption, the crafting loop, economy, and inventory management all the way into the late game, without touching combat balance.
The new formula is percentage based, instead of using fixed values with multipliers. That way the player isn't having to constantly tweak the formula to line up with their character's max HP as they level up. A Beast Steak will always heal 10% of your health, etc. These values are silently updated in the background, so you never have to "re-enable" the mod to adjust the values, it just happens on its own.
I may add a Heal Over Time version or option as well, just to add another layer of customization.
EVERYTHING IS FULLY CONFIGURABLE WITH SLIDERS AND CHECKBOX TOGGLES!
You have complete control over how much Loss is acquired per in-game day, how much Loss each of the three food categories recover, or if they recover any at all and revert to their vanilla behavior.
!!!!! -
BE AWARE OF THIS - !!!!!
The way the Hunger system works right now means that it will accumulate Loss during SLEEP and OX CART travel.
If you want to be at your peak
Loss Gauge Drain = defaults to 20% of max HP per-24hrs (in-game clock). This means you can starve to death over 5 in-game days without combat if you never eat.
If you really wanted, you could crank it to 100% in the Unmoored World and treat it like a sort-of battle royale storm. You're always dying, so you have to craft and loot and eat just to survive.
FOOD CATEGORIES
Raw Food = defaults to 10% recovery
Dried Food = defaults to 15% recovery
Roborants = defaults to 5% recovery (these are like snacks now)
Spud-derived items have a separate health/Loss restoration setting, to help maintain their status as a Stamina-focused Curative.
The description for tiers of food quality (heals a small amount, staggering amount, etc) won't mean anythi
📊 Mod Details
- Game
- Dragonsdogma2 Mods
- Author
- ArrythmiaFPS
- Version
- 1.8.1
- Downloads
- 1,155
- Endorsements
- 23
- Category
- Gameplay
- Created
- 3/10/2026
- Updated
- 5/22/2026
🔧 How to Install Dragon's Dogma 2 Mods
Download from Nexus Mods.
📖 Full step-by-step install guide for Dragon's Dogma 2 →
Visit the official mod page for specific installation instructions for this mod.
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