Damage Number
⚪ Last updated 2024Preview

🔍 Analysis
- 👍 2.2% endorsement rate — high engagement, a strong quality signal
- 🏆 #14 of 125 Miscellaneous mods in this game by downloads
📋 About This Mod
Show Damage&Knockdown Number.
Show Damage&Knockdown Number.
All dd2 mods source in github.
1.Show damage number.
(If enable in config) Show knockdown damage number. Knockdown damage will start with ”$“。
Show body part hp and knockdown value of boss at lefttop of screen. (The Meter feature is removed since v2. 3. Because Enemy Status do the same thing and do it better.)
Show damage reaction(Shrink/Hitdown/Blown,etc) when they are triggered.
1. 4.Most numbers are not integer. This mod shows rounded value.
1. 5.There are two kinds of knockdown damge: Lean & Blown. They exist at the same time.
They are same in most condition.
If they are different,they will be displayed like “L150/B200”
2. By default your taken damage is blue,other's are white.
The first three covers shows the effect of normal font(`times.ttf`) / ouline font(`tt1214m_.ttf`) /super bold font(`tt1255m_.ttf`)
Font/size/color are configurable in config file.
2. 5. For testers: you can click `Spawn Debug Console` under `Script Runner` in reframework UI to show a console,which will also show all damage numbers.
You can also enable `Show Battle Log On Screen`
3.(since v1. 7)Non-attack damage such as dot/fall is also displayed.
4.Damage multipliers(aka DamageRate) will be shown after damage. For example : 120(x 1. 2) ,means damage is 120 AFTER multiplied
Knockdown damage could have a second multiplier like (ut/x0. 5). It's a value less than 1. 0. It only affects when this attack can't reach the lean/blown threshold without multiplying the second multiplier.
Damage number over 1200 will have "!" and be bigger .
Damage less than `ignorecap` won't be showed.`ignorecap` is -1 by default. Means it will show all damage number.
4. 5.Damage number appears in position where the attack hit. Dot/Fall damage appears on head. Appears on foot if character has no head or too tall.
There is also a random offset to reduce overlapping.
5. (If enabled in config) Will show left hp after taken damage.
Left HP is not completely realtime value. It's speculated by HP-before-hit minus damage. But it should be the same with real HP in most situation.
(If enabled in config) Will show a log on topleft of screen. Battle log will show the in-game action name. The action names are named by dev so there is only japanese version
(If enabled in config) show the action rate
(If enabled in config) show the damage type. Contains several flags.
(If enabled in config) show the original damage composition before calculating action rate&damage rate&etc. Only enchant damage has an extra rate in this part.
(If enabled in config) show the ATK/D
📊 Mod Details
- Game
- Dragonsdogma2 Mods
- Author
- xyzkljl1
- Version
- 2.4.1
- Downloads
- 38,790
- Endorsements
- 852
- Category
- Miscellaneous
- Created
- 3/25/2024
- Updated
- 5/3/2024
🔧 How to Install Dragon's Dogma 2 Mods
Download from Nexus Mods.
📖 Full step-by-step install guide for Dragon's Dogma 2 →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Dragon's Dogma 2 commands, item IDs, and more.
Keep browsing — more Dragon's Dogma 2 mods await