Dark Souls 3 InfiniDetail
⚪ Last updated 2024⚠️ Install Order · 1 step
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 3.7% endorsement rate — high engagement, a strong quality signal
- 🏆 #70 of 195 Visuals and Graphics mods in this game by downloads
📋 About This Mod
Dark Souls 3 - InfiniDetail
This mod does the following:
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[]Reduce/eliminate texture LOD (Level of Detail)
[
]Increase draw distances, less pop-in of mappieces and objects[]Some low-quality LOD mappieces have been removed in maps and replaced by high-quality ones in some maps (e.g. Farron's Keep, High Wall of Lothric, Crucifix Woods, Irithyll)
[]Improved graphical effects courtesy of DS3's Yebis middleware
[]Enhanced bloom effects (courtesy of Yebis). Looks kinda like convolution bloom.
[]Improved lightshaft quality (courtesy of Yebis)
[]Improved Depth of Field (DoF)
[]Increased light draw distance
[]Improved tone mapping/color grading, aims for filmic tone mapping and should lend itself better to HDR
[]Enhanced particle/sfx draw distance and density
[]Adds glow filter for improved emissive lighting from candles/torches
[]Some bugfixes, some objects are badly placed in OG game, sometimes objects are shoved into walls or badly positioned, some candles, waxworks have had their positions corrected so it fits into the world better.
There are also two gameplay oriented changes:
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[]The 10/15 seconds hardcoded fog wall preventing you from exiting the Firelink Shrine has been removed from the game. It is assumed this was put in there because the PS4/Xbone have non-SSD mechanical harddrives and they were not able to stream all the assets in time, hence the 15 second fog wall gate. This should not really be an issue on PCs nowadays, hence why this was removed.
[
]The key to Grand Archives is now always laying on the ground. Previously it would only appear in front of the gates when the other lords have been killed first. This means that routing abilities have been increased. You can now fight Lothric/Lorian earlier, so you now have more potential routes.These are likely the only gameplay tweaks this mod will ever make. One of them is to lift a hardware limitation of the previous generation and the other is a very simple tweak to increase routing possibilities. I don't think these small tweaks should cause an issue playing online but as usual, no warranty is implied and you use this mod at your own risk.
This mod takes a conservative and disciplined approach. It does not seek to alter the game's look, it does not add additional lighting, it does not remove spot lights or remove baked shadows. In other words, it tries to look authentic to the original game,
and yet a still noticeable visual upgrade.
REQUIREMENTS
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[]A copy of Dark Souls III (PC version) w/ both DLCs installed
HOW TO INSTALL
[
]Extract the contents of the zip archive to the Dark Souls III directory (usually C:\Program Files (x86)\Steam\steamapps\common\DARK SOULS III\Game).
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[]A copy of Dark Souls III (PC version) w/ both DLCs installed
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[]The 10/15 seconds hardcoded fog wall preventing you from exiting the Firelink Shrine has been removed from the game. It is assumed this was put in there because the PS4/Xbone have non-SSD mechanical harddrives and they were not able to stream all the assets in time, hence the 15 second fog wall gate. This should not really be an issue on PCs nowadays, hence why this was removed.
Dark Souls 3 InfiniDetail is a visual enhancement mod that eliminates texture LOD pop-in, increases draw distance, improves graphical effects via Yebis middleware, enhances tonemapping, and removes the hardcoded foggate in Firelink Shrine. It's for players seeking a more polished and immersive visual experience.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Directly tackles the annoying texture pop-in that plagues Dark Souls 3, making distant objects look crisp.
- Removes the Firelink Shrine foggate, saving you 10-15 seconds every time you visit—a quality-of-life win.
- Community-tested with 69 endorsements and 1,850 downloads, so it's got a small but solid following.
⚠️ Cons
- Only 69 endorsements—this is a niche mod, so you might be on your own if issues arise.
- Last updated in April 2024—if the game has received patches since then, it might not work perfectly with the latest version.
For Dark Souls 3 players who are tired of texture pop-in and want a cleaner, more immersive visual experience without overhauling the game's look. Skip if you're on a low-end PC or prefer to keep the vanilla aesthetic—this mod pushes graphical settings further.
💡 Beginner Tips
- Back up your original game files before replacing anything, so you can revert if something goes wrong.
- Check if the mod requires a mod engine or special launch flags—many DS3 visual mods need them to work properly.
- Test the foggate removal early to confirm it works with your game version, as patches can break such tweaks.
📊 Mod Details
- Game
- Dark Souls 3 Mods
- Author
- libretro
- Version
- 0.3
- Downloads
- 1,850
- Endorsements
- 69
- Category
- Visuals and Graphics
- Created
- 3/30/2024
- Updated
- 4/4/2024
🔧 How to Install Dark Souls 3 Mods
Download from Nexus.
📖 Full step-by-step install guide for Dark Souls 3 →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Dark Souls 3 commands, item IDs, and more.
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