SphincterVision Battle of Wills

⭐ — (95 endorsements) 📥 12,395 downloads 📌 v1.7 📅 12/15/2024
🟠 Updated over a year ago

By A Sphincter Says What · Gameplay

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 6/15/2025 📅 Created: 12/15/2024

🔍 Analysis

  • 👍 0.8% endorsement rate
  • 🏆 #68 of 200 Gameplay mods in this game by downloads

📋 About This Mod

Modifies Saving Throw to incorporate willpower and luck comparison on the saving throw effectiveness, so that a player with higher willpower and luck than their opponent will overcome their opponents' saving throw.  Saving throw messaging is improved to show if magic was fully saved against, partially saved against, or failed to saved against.  Now supports Vanilla Combat Event Handler when loaded afterwards.  Character advantage Bonus to Hit, and disadvantage Phobia, now have an effect on the saving throw.

In original gameplay, saving throw is a static 50%, with an increase of Willpower / 10, so most opponents will have a saving throw between 53-60, fully ignoring 30-40% of all magic.

This compares the player's willpower and luck against their opponent, modifying the saving throw based on the results.  Many opponents will have a lower saving throw based on their willpower, like bears, centaurs, ghosts, although some will have a higher saving throw based on their willpower until your willpower overcomes their's, like rats, orcs, daedra.

Saving throw reduces the effectiveness of spells within 50 of the saving throw, rather than 20, so that spells aren't fully resisted unless the saving throw roll is beyond 50.

If a character has an advantage for Bonus to Hit enemy type, that will now further increase your ability to bypass your opponents' saving throws by 25.  Likewise, having a phobia to an enemy type will further their saving throw by 20+(enemy level+4) i.e. a level 1 phobia has +25 to saving throw, while a level 20 phobia is a +44 to saving throw.

Innate Magic resist is determined by (willpower / 5 - 10 ), so it ranges from -10 to +10 depending on Willpower.

Formula is roughly:

50 + target willpower bonus + (target willpower - player willpower)/2 + (target luck - 50)/10) - (player luck - 50)/10

So, an example is that vs a skeleton warrior which has 40 WIL, a player starting with 67 WIL will have the following result:

Original saving throw: 54

New saving throw: 40

Due to how willpower is distributed on monsters, some opponents are quite resistant, like rats and bats, which appears to be the devs trying to hint not to waste magic on those.  Zombies are unusually resistant at 90 WIL also.

Disease and Poison will save using Endurance instead of Willpower, which is how it's described for the Endurance Attribute.  The target's endurance is compared to the caster's willpower when disease or poison is used.  This means poison and disease is more effective against low endurance targets even if they have high willpower.  This also applies to poisoned weapons and diseased creatures that endurance is used instead of willpower for resistance.

Overall, a player investing in willpower will be much more effective in magic vs opponents especially with destruction magic.

Available on Android

Credit to RedR

🤖 AI-enhanced — based on mod data

SphincterVision Battle of Wills is a gameplay mod that ties player willpower and luck to saving throw success, while also adding phobia effects and a bonus to hit against specific enemy types. It's a niche enhancement for players seeking deeper stat-driven combat interactions, with 95 endorsements and recent updates as of June 2025.

✨ Key Features

Improves saving throw chances based on player's willpower and luck stats.
Adds phobia effects that influence gameplay.
Provides a bonus to hit against a specific enemy type.

📊 Pros & Cons

✅ Pros

  • Ties two underused stats (willpower and luck) into meaningful combat rolls.
  • Adds a fresh layer of strategy for min-maxers who love stat synergy.
  • Recent update (June 2025) shows the author is still active.

⚠️ Cons

  • Small but dedicated following (95 endorsements) – not a mainstream overhaul.
  • Phobia effects might be annoying if you're not into debuffs.
  • Potential conflicts with other gameplay mods that alter saving throw mechanics.
🎯 Is This For You?
For players who enjoy stat-driven builds and want willpower and luck to matter beyond dialogue checks. If you're a min-maxer who likes tailoring your character to overcome specific enemy types, this adds a nice edge. Skip if you prefer straightforward combat without extra stat dependencies.
📦 Install:Easy· Under 1 minute

💡 Beginner Tips

  • Check your game's mod manager for easy installation – it's a simple file drop.
  • If you're on a version with script extenders, make sure this mod is compatible with your current setup.
  • Test the phobia effects in a low-stakes fight to see if they fit your playstyle.

📊 Mod Details

Game
Daggerfallunity Mods
Author
A Sphincter Says What
Version
1.7
Downloads
12,395
Endorsements
95
Category
Gameplay
Created
12/15/2024
Updated
6/15/2025

🔧 How to Install Daggerfall Unity Mods

Download from Nexus Mods.

📖 Full step-by-step install guide for Daggerfall Unity →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Daggerfall Unity commands, item IDs, and more.

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