Travel Options
⚪ Last updated 2024Preview

🔍 Analysis
- 👍 2.3% endorsement rate — high engagement, a strong quality signal
- 🏆 #4 of 200 Gameplay mods in this game by downloads
📋 About This Mod
This mod provides options for travelling around the Iliac Bay, allowing for either fast travel or time accelerated real travel modes depending on player choice. The normal vanilla map and travel popup are used, with the various travel options (speed, transport, stopping at night) governing whether it will be normal Daggerfall fast travel or use time accelerated real travel depending on configuration.
Press 'H' for help with key binds and actions when either in travel map or accelerated travel UI. The key for path following can be set to a small list of defaults or you can specify a custom key bind. Refer to this document for valid key codes: https://docs.unity3d.com/ScriptReference/KeyCode.html. Make sure you use the same capitalization. If your key code fails to parse then it will default to F.
During time accelerated travelling, the HUD has a vanilla style UI control panel (similar in operation to Tedious Travel) allowing the player to see where they're headed, adjust the time acceleration multiple, open the map to check location (and possibly change destination), pause the journey to camp, or exit the journey completely. Enemy encounters will auto pause travel, and encountering locations can also be set to pause travel if desired.
Selecting recklessly by foot/horse with camp out options will always initiate time accelerated travel mode, however the rest is configurable. The default settings are balanced so you have to sail from a port or stop at inns for the vanilla fast travel to be used, with all other options using the time accelerated real travel mode. However, if you use a minimal configuration (e.g. freedom preset) then travel is identical to vanilla unless the player specifically chooses to travel recklessly by foot/horse and camping out, in which case the time accelerated travel mode will be used. Cautious travel is slower as you move more carefully, but gives a chance of avoiding any random encounters, both vanilla and from mods. The chance percentage is luck + stealth - 20 capped at 95% max. (configurable between 80 and 100%)
This mod is integrated with the Basic Roads mod, so if that mod is installed and enabled in settings then the travel map is enhanced to show larger towns as bigger squares as well as showing roads and tracks. There are toggle buttons for both in the top left corner. This does require a higher resolution to display and so may not look great at resolutions below 1600x1000, but it will still work. Location outlines still work but look quite heavyweight. If a key is set, default 'F', then you can follow paths by standing on them and facing the direction you want to travel and pressing the key to initiate time accelerated travel. The same key stops travel, or the UI controls can be used instead. Travel will automatically stop when a location or junction with more than two paths. Locations can be circumnavigated by following the path around, which will automatically
Travel Options by Hazelnut adds flexible travel mechanics to Daggerfall Unity, letting players choose between fast travel and time-accelerated real travel across the Iliac Bay. With 2,698 endorsements and 118,485 downloads, it's a popular quality-of-life mod for those who want more control over their journeys.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Huge community trust (2,698 endorsements, 118k downloads)
- Gives you real choice in how you get around—no more forced fast travel
- Simple concept that fits right into Daggerfall's travel-heavy gameplay
⚠️ Cons
- Only affects travel—no other gameplay changes, so if you wanted more, this won't deliver
- Might conflict with other travel or overhaul mods that touch the same systems
- No recent updates since July 2024, so future Daggerfall Unity versions could break it
For Daggerfall Unity players who want to tailor their travel experience—whether you prefer the convenience of fast travel or the immersion of time-accelerated real travel. If you're a purist who wants to keep the original travel system untouched, skip this.
💡 Beginner Tips
- Make sure you're running Daggerfall Unity, not the original DOS version—this mod won't work there.
- If you use a mod manager like Daggerfall Unity's built-in one, just drop the mod folder into the Mods directory and enable it in-game.
- Test both travel modes early to see which fits your playstyle—you can switch anytime.
📊 Mod Details
- Game
- Daggerfallunity Mods
- Author
- Hazelnut
- Version
- 1.11
- Downloads
- 118,485
- Endorsements
- 2,698
- Category
- Gameplay
- Created
- 9/22/2020
- Updated
- 7/21/2024
🔗 Required By 1 Mod
These mods list this mod as a dependency.
🧩 Commonly Used Together
Users add these mods to the same collections — a real compatibility signal, not an AI guess.
🔧 How to Install Daggerfall Unity Mods
Download from Nexus Mods.
📖 Full step-by-step install guide for Daggerfall Unity →
Visit the official mod page for specific installation instructions for this mod.
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