SphincterVision Attacks

⭐ — (96 endorsements) 📥 12,366 downloads 📌 v2.9 📅 12/16/2024
🟠 Updated over a year ago

By A Sphincter Says What · Gameplay

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 5/27/2025 📅 Created: 12/16/2024

🔍 Analysis

  • 👍 0.8% endorsement rate
  • 🏆 #70 of 200 Gameplay mods in this game by downloads

📋 About This Mod

SphincterVision Attacks!

Tweaks to combat formula to increase skill's contribution to hit chance and adding critical strike damage.  Inverse scaling of materials for hit chance.  Also includes combat messages to show attack effectiveness and evasion.  Armor now absorbs damage, and evasion more effective with less armor.  Difficulty settings allow the player to choose how much damage is given and received, as well as enemy skill and total health of class enemies.  Can toggle whether monsters do critical hits.  Settings to always do maximum damage on a critical hit, and also a toggle for all attacks to always hit, with missed and dodged attacks only doing 1 damage.

Settings menu allows the player to choose how to scale player and enemy damage, from x0. 3 damage to x3. 0.  This can help if one feels they are doing too little or too much damage at their level.

Settings also allows the player to adjust the enemy's skill - one chooses the level where the enemy has 100% skill.  Vanilla is level 14, this mod defaults to 18.  The lower the level in this setting, the more difficult the enemy is regarding to their skill success (higher accuracy, higher dodge, higher success rolls, etc.)  This mod sets it to 18 so that the player's dodge skill stays more relevant longer, along with agility.

Another setting sets the maximum level to scale class enemy health, Vanilla is unbound, while this mod defaults to level 18.  If you feel class enemies get too much health at higher levels, this can make it more manageable.

A setting that allows monsters to critical hit.  By default it is off, as this can cause some huge damage spikes with higher level enemies that already have their damage set high.

A setting to always roll maximum damage on a critical hit, this is on by default to match the description of critical hits doing explosive damage on hit.  However, this also applies for enemies too!

A setting to turn off higher materials decreasing accuracy - this makes higher than silver neutral to accuracy rather than decreasing with better weapons.  Default is off.

A setting to change how Endurance affects health on level up - this makes endurance apply to minimum health rolls to reduce the reliance on increasing endurance for health.  Setting is off by default.

A setting to turn on always hit on attack - missed attacks in the calculation will do 1 damage instead of miss.  A requested a feature, however it does make it easier to beat down opponents, unless the damage is adjusted that is.  By default, this is off.

A setting for Skilled Poison - poison attacks are based on attacker's backstabbing skill, a percent chance on a hit to apply the poison.  Affects both enemies and players.  Default is on.

Critical Strike now applies damage to a successful critical hit along with hit chance, as per the Daggerfall Chronicles:

Critical Damage = 1 + (. 50 + critical strike/200) x damage

🤖 AI-enhanced — based on mod data

SphincterVision Attacks is a gameplay overhaul for a role-playing game that adjusts combat formulas to emphasize skill over raw stats, adds critical strike damage, introduces new combat messages, and expands class creation options without overhauling the class maker. It includes difficulty settings and other tweaks, with 96 endorsements and 12,366 downloads, last updated in May 2025.

✨ Key Features

Adjusts combat formula to increase skill's contribution to hit chance.
Adds critical strike damage to combat.
Introduces new combat messages.
Provides more class creation choices without a radical redesign of the class maker.
Includes difficulty settings and other tweaks.

📊 Pros & Cons

✅ Pros

  • Solid download-to-endorsement ratio (12,366 downloads, 96 endorsements) shows it's being used and appreciated.
  • Tweaks combat to reward skill over raw stats, which is a smart direction for players who want more tactical depth.
  • Expands class creation without breaking the existing system, so you get more options without a learning curve.

⚠️ Cons

  • Only 96 endorsements is a small community, so you might be on your own if you hit a bug.
  • Last updated in May 2025, so it might not be compatible with the latest game patches.
  • The description cuts off mid-sentence, so you don't know the full scope of the settings—could be incomplete or have hidden features.
🎯 Is This For You?
For RPG players who feel hit chance is too random and want skill to matter more in combat. Also for theorycrafters who enjoy tweaking class creation to make unique builds. Skip if you prefer vanilla combat or don't want to mess with difficulty settings.
📦 Install:Easy· Under 1 minute

💡 Beginner Tips

  • Check the mod's settings in-game to fine-tune the difficulty to your liking.
  • If you're using a mod manager, enable this mod after other combat overhauls to avoid conflicts.
  • Test the combat changes on a low-level character to get a feel for the new hit chance formula.

📊 Mod Details

Game
Daggerfallunity Mods
Author
A Sphincter Says What
Version
2.9
Downloads
12,366
Endorsements
96
Category
Gameplay
Created
12/16/2024
Updated
5/27/2025

🔧 How to Install Daggerfall Unity Mods

Download from Nexus Mods.

📖 Full step-by-step install guide for Daggerfall Unity →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Daggerfall Unity commands, item IDs, and more.

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