Basic Magic Regen
⚪ Last updated 2024Preview

🔍 Analysis
- 👍 2.5% endorsement rate — high engagement, a strong quality signal
- 🏆 #6 of 200 Gameplay mods in this game by downloads
📋 About This Mod
WHAT DOES THIS MOD CHANGE AND WHY?
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[]It can be very difficult to play a "full" magic user build in Daggerfall. The main reason being that using magic can be very expensive in terms of dealing damage, and the player mana pool is only so large that most encounters will leave them without mana to continue fighting, so they have to switch back to being a melee fighter essentially most of the time. This mod aims to try and make a "full" magic user build more viable, by allowing mana to not just regenerate from resting, but passively even while not sleeping. In a similar vein to how passive mana regen works in Oblivion and Skyrim.
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SPOILERS/MORE DETAILS:
- []Willpower is the main factor in determining how much mana regen will occur per "tick." However, every point of Willpower will have an effect, not just multiples of 10. Decimal values will be considered and have a 100 sided die roll every regen "tick." So 51 will = 10% chance of rolling a 6 on that "tick", where as 59 will = 90% chance of rolling a 6. This roll for the remainder values is modified further by the players LUCK stat. So higher luck will increase the odds of a higher regen "tick" value occurring, lower doing the opposite.
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[]If you want EXACT numbers and information on how some mechanics and formula work in this mod, under the hood. You can look at the source code yourself from the GitHub linked lower down. You can also email/post a thread on the parent forum post linked below and I would be happy to answer any questions.
OPTIONS:
- []Magic Regen Type: Toggle between "Flat" and "Percentage" based mana regen. Default 0 = Flat, 1 = Percentage.
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[]Tick Regen Frequency: How often regen "ticks" occur. Can set from 1-6, 1 is default. 1 = ~5 seconds, 6 = ~30 seconds.
[]Rest Regen Tick Delay: Default = 10 || Magic Rounds Between Regen Ticks During Rest Or Loitering.
[]Regen Amount Modifier: Multiplier on final regen amount per "tick." Can set from 0. 25 - 5, 1 is default.
Question: What is the difference between Flat and Percentage?
Answer: Flat gives a flat set amount based on the will-power modifier, so 50 WP = 5 mana/set tick, 20 WP = 2 mana/set tick, etc.
Basic Magic Regen adds a passive mana regeneration system for the player in a game, with toggleable flat or percentage regeneration based on Willpower. It offers multiple configuration options. This is a simple gameplay tweak for players who want smoother mana recovery.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Community favorite with 1,975 endorsements and 80k downloads.
- Simple, effective QoL tweak for mana management.
- Flexible toggles let you pick flat or percentage regen.
⚠️ Cons
- Only affects the player, not NPCs or followers.
- May unbalance early game if Willpower is high.
- Potential conflicts with other mana or stat overhaul mods.
For players who hate chugging mana potions and want a steady regen without overhauling the magic system. Perfect for mage builds that rely on Willpower. Skip if you prefer hardcore resource management or use a comprehensive magic overhaul.
💡 Beginner Tips
- Check your game's mod manager for easy installation, or drop files manually.
- Test both flat and percentage modes to see which fits your Willpower build.
- If you use other magic mods, load this one after them to avoid conflicts.
📊 Mod Details
- Game
- Daggerfallunity Mods
- Author
- Kirk O
- Version
- 1.20
- Downloads
- 80,389
- Endorsements
- 1,975
- Category
- Gameplay
- Created
- 7/8/2020
- Updated
- 7/11/2024
🧩 Commonly Used Together
Users add these mods to the same collections — a real compatibility signal, not an AI guess.
🔧 How to Install Daggerfall Unity Mods
Download from Nexus Mods.
📖 Full step-by-step install guide for Daggerfall Unity →
Visit the official mod page for specific installation instructions for this mod.
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