XUtils

⭐ — (0 endorsements) 📥 16 downloads 📌 v1.0.0 📅 9/14/2026
🟢 Updated this month

By CyanideX · Utilities

⬇ Download Mod Source: Nexus Mods 📅 Updated: 9/14/2026 📅 Created: 9/14/2026
⚠️ Install Order · 6 steps
1🛠️ Cyber Engine Tweaks — Cyber Engine Tweaks (CET) Download ↗
2🛠️ RED4ext — RED4ext (native plugin loader) Download ↗
3🛠️ redscript — redscript (scripting framework) Download ↗
4🧩 ArchiveXL — ArchiveXL (archive loader) Download ↗
5🧩 TweakXL — TweakXL (tweak framework) Download ↗
6🧩 Codeware — Codeware (UI framework) Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 🏆 #44 of 46 Utilities mods in this game by downloads

📋 About This Mod

Utilities for CyanideX's camera features and other stuff.

What is this?

Honestly? My modding playground. XUtils is a shared framework I'm building to power my own upcoming mods. It handles the stuff that's tedious to rebuild every time like cameras, proximity triggers, HUD widgets, entity spawning, player state, raycasts, debug shapes, and a bunch of other plumbing.

It's not really designed for public consumption yet. I'm releasing it because my other mods depend on it and you need it installed for those to work. Plus, I'm still very much learning what is needed and pestering the same dozen real modders on Discord to hold my hand through this all..

Upcoming mods built on XUtils

  • []Garage: vehicle services framework (garages, buying/selling cars, customization, economy). Already out.[/]

    []Echo: advancedcinematic camera mod.[/]

    []Drone: free-fly utility with an FPV mode.[/]

    []One more thing I'm not ready to talk about.... yet.[/]

    For Players

    Just install it. You're here because something you downloaded requires it. There's no settings, no UI, nothing to configure. It just runs in the background. Yes, there are a lot of modules but they're all passive until required by something and will provide no additional unnecessary overhead.

    For Modders

    The short version: GetMod("XUtils"). Subscribe("YourMod") gives you a handle. Through that handle you get cameras, proximity zones, HUD widgets, entity spawning, lights, raycasts, player state events, shapes for debug vis, screen fades, and more. Everything you spawn through the handle gets cleaned up automatically on session end.

    Proper documentation is coming once the API stabilizes. For now, GarageCore is the best reference for how to actually use it since it utilizes most of the systems.

    Requirements

    • []Cyber Engine Tweaks[/]

      []Codeware[/]

      []Red4Ext[/]

      []Redscript[/]

      Just like Garage, without the help of the modding community, none of this would have been possible.

      psiberx (all-knowing of all things), keanuWheeze (for letting me use World Builder visualization snippets and shapes), spirit (also all-knowing), MisterChedda (for the red4ext to add depth of field to garage camera), roms1383 (for assistance with spatial garage audiot), hgyi56 (for assistance with vehicle state and animations), anygoodname (for player restrictions among many other things). Also, to djkovrik, rennalah, .marcavian, and Rayshader for answer the plethora of questions with the utmost patience, providing thorough guidance through the entirety of development, and allowing me to use snippets of their work where needed.

📊 Mod Details

Game
Cyberpunk 2077 Mods
Author
CyanideX
Version
1.0.0
Downloads
16
Endorsements
0
Category
Utilities
Created
9/14/2026
Updated
9/14/2026

🔧 How to Install Cyberpunk 2077 Mods

Download from Nexus.

📖 Full step-by-step install guide for Cyberpunk 2077 →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Cyberpunk 2077 commands, item IDs, and more.

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