Garage Manager

⭐ — (0 endorsements) 📥 12 downloads 📌 v1.0.0 📅 9/14/2026
🟢 Updated this month

By CyanideX · Utilities

⬇ Download Mod Source: Nexus Mods 📅 Updated: 9/14/2026 📅 Created: 9/14/2026
⚠️ Install Order · 6 steps
1🛠️ Cyber Engine Tweaks — Cyber Engine Tweaks (CET) Download ↗
2🛠️ RED4ext — RED4ext (native plugin loader) Download ↗
3🛠️ redscript — redscript (scripting framework) Download ↗
4🧩 ArchiveXL — ArchiveXL (archive loader) Download ↗
5🧩 TweakXL — TweakXL (tweak framework) Download ↗
6🧩 Codeware — Codeware (UI framework) Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 🏆 #45 of 46 Utilities mods in this game by downloads

📋 About This Mod

A unified CET menu to manage all SDH0 vehicle customization and presets.

What is this?

A shared CET customization window for all SDH0 vehicle mods. Every car used to ship its own separate tuning ImGui - same layout, same features, copy-pasted 30 times. This replaces all of them.

Works standalone, and plays nice with Garage if you have it.

Fair warning: this was the original project before my ADHD redirected me toward building Garage. It works well, but further development has largely moved there.

What it does

Open the CET overlay and the window is there. Pick a vehicle on the left, customize it on the right. Changes apply live - no confirm, no reload.

Color swatches are sorted by hue, grouped by finish type (standard, metallic, matte). Size and spacing are configurable.

Constraints are handled automatically - if two parts conflict, the system resolves it before applying. Linked options show a warning icon.

Presets - save any config under a name, load it back whenever.

Randomize - one click to randomize everything, respecting constraints. Wheels stay matched across axles. Bulk randomize hits all tracked vehicles at once with optional radius filtering.

Unlock - add the selected vehicle to your summon list. Right-click for all.

Garage-Compat Mode

If Garage is installed, this switches to preview-only mode automatically. A banner in the window tells you. Changes here are visual only - Garage owns what actually persists, since that's where you buy parts. After a garage visit, the manager reloads your purchased config on its own.

Both mods can coexist without stepping on each other.

Save Modes (Standalone)

Temporary - visual only, gone on reload.

JSON - saved to the mod folder, works across saves. Default.

Persistent - written into the game save, like native Crystal Coat.

Vehicles

Picked up automatically from Vehicle Core's schema registry. Any SDH0 vehicle that registers itself shows up - nothing to configure.

Hotkeys

Configurable in CET's hotkeys menu:

- Randomize All Vehicles

- Randomize Selected Vehicle

Requirements

Cyber Engine Tweaks

Vehicle Core

Credits

Thanks to hgyi56 for the original Redscript and ModSettings versions of the SDH0 vehicles. None of this exists without their work.

📊 Mod Details

Game
Cyberpunk 2077 Mods
Author
CyanideX
Version
1.0.0
Downloads
12
Endorsements
0
Category
Utilities
Created
9/14/2026
Updated
9/14/2026

🔧 How to Install Cyberpunk 2077 Mods

Download from Nexus.

📖 Full step-by-step install guide for Cyberpunk 2077 →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Cyberpunk 2077 commands, item IDs, and more.

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