Weapons Improved
🟡 Updated this year⚠️ Install Order · 6 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 0.8% endorsement rate
- 🏆 #159 of 307 Gameplay mods in this game by downloads
📋 About This Mod
Weapons Improved
What's actually changed?
Damage Per Shot:
Damage is determined by the Caliber Type and Firing Mechanism Quality & Weight,
poorly manufactured weapons generally do less damage than well manufactured ones.
Manufacturing Quality is determined using official lore, whilst ensuring every weapon remains useful.
Firing Rates:
Firing Rate is determined by the Firing Mechanism Quality & Weight as well as Caliber Weight,
better quality operating bolts will generally shoot faster than low quality ones,
larger calibers require a heavier operating bolt and therefore will shoot slower.
Firing Rates have also been synchronised with recoil animations where appropriate.
Semi-Automatics no longer have strict fire rate caps.
Effective Range:
Effective Range is determined by the Caliber Weight, Firing Mechanism Quality & Barrel Length,
longer barrels generally produce a higher velocity.
Things like Shotgun Pellets are no longer limited
to point-blank, but they won't be as effective
medium to long range.
Handling includes Recoil, Spread, ADS Speed & Equip Speed.
Recoil is determined by the Weapons Weight, Weight Distribution, Caliber Weight & Manufacturing Quality,
heavier weapons generally have lower recoil, but the distribution of weight is important.
Spread is determined by Manufacturing Quality & Weapon Type.
The weapons class is very important when determining stats, more info here.
ADS & Equip Speed is determined by the Weapons Weight & Size.
Reload Speed:
Reload Speed is determined by the Weapon & Magazines Weight/Size,
smaller and lighter weapons and magazines will generally reload faster.
All reload animations look smoother & flow much better.
Iconics now have thematic modifiers that make sense, no more magic magazine size changes.
Vehicle Combat:
Enabled Recoil & Sway in 1st person Vehicle Combat.
(Reduced by 33% by default)
Fixes:
Fixed inconsistent & incorrect magazine capacity:
I used official lore & the in-game round/magazine size to de
Weapons Improved is a gameplay overhaul that gives each weapon lore-friendly strengths and weaknesses while drastically improving gunplay and maintaining balance. It is fully customizable, making it suitable for players who want a more tactical and immersive combat experience without breaking game balance.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Community-approved with 417 endorsements and over 53k downloads.
- Focuses on balance, so you won't feel overpowered or underpowered.
- Customizable options let you tweak the experience to your liking.
⚠️ Cons
- May require adjusting settings to find the right feel for your playstyle.
- Compatibility with other gameplay mods is unknown—test carefully.
For players who want a more tactical and balanced gunplay experience without breaking immersion. If you're tired of weapons feeling samey or overpowered, this mod adds meaningful trade-offs. Skip if you prefer arcade-style shooting or don't want to tweak settings.
💡 Beginner Tips
- Check if the mod requires a mod manager or manual installation—if manual, place files in the correct folder.
- Start with default settings before customizing to understand the balance changes.
- If you use other gameplay mods, test for conflicts by enabling this mod last.
📊 Mod Details
- Game
- Cyberpunk 2077 Mods
- Author
- RelaxItsOk
- Version
- 3.9.6
- Downloads
- 53,229
- Endorsements
- 417
- Category
- Gameplay
- Created
- 7/29/2025
- Updated
- 7/22/2026
🧩 Commonly Used Together
Users add these mods to the same collections — a real compatibility signal, not an AI guess.
🔧 How to Install Cyberpunk 2077 Mods
Download from Nexus.
📖 Full step-by-step install guide for Cyberpunk 2077 →
Visit the official mod page for specific installation instructions for this mod.
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