Stealth Finishers (ZKV_Takedowns)
🟠 Updated over a year ago⚠️ Install Order · 6 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 0.5% endorsement rate
- 🏆 #20 of 457 Gameplay mods in this game by downloads
📋 About This Mod
Stealth Finishers (ZKV_Takedowns)
For CP2077 v2. 0
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Adds the following features
♦ Melee Weapon finishers as stealth takedowns
♦ Takedowns without grappling first - Initiate grapple OR takedown from stealth (See videos)
Configuration
Known Issues
♦ 'Frontal' finisher animations often playing when killing from behind
• This is a limitation of the animations available in the game. I probably won't be fixing this; sorry.
♦ Blunt/Non-Lethal weapons have NOT been tested yet
• As far as I've seen, non-lethal finishers work as intended but I haven't tested extensively. (Why not just use the choke in that case anyway?..)
Requirements
♦ Cyberpunk 2077 v2. 31+
• Versions from v2. 0 to v2. 2 probably work but are not supported. Don't ask for help with older versions of the game.
• New versions of CP2077 almost never break this mod - It continues working as long as CET, redscript and red4ext are updated accordingly.
♦ Cyber Engine Tweaks (latest version) ( https://www.nexusmods.com/cyberpunk2077/mods/107 )
♦ redscript (latest version) ( https://www.nexusmods.com/cyberpunk2077/mods/1511 )
♦ red4ext (latest version) ( https://www.nexusmods.com/cyberpunk2077/mods/2380 )
Use the if you're playing an older (pre-2. 0) version of CP2077
Installation
♦ Install manually by extracting the bin and r6 folders to your CP2077 main folder. (Drag and drop from the .zip)
♦ Vortex installation is not supported. It might work, it might not. I don't use Vortex myself and can't help you with it.
Compatibility & Technical details
The following redscript methods are replaced:
♦ ScriptedPuppetPS. DetermineInteractionState()
The following redscript methods are wrapped/hooked:
♦ LocomotionTakedownEvents. SelectSyncedAnimationAndExecuteAction()
♦ TakedownUtils. TakedownActionNameToEnum()
♦ TakedownExecuteTakedownEvents. OnEnter()
Mods that also modify/replace the above functions/files will likely be incompatible with this mod.
♦ The developers behind Cyber Engine Tweaks & redscript, without which this mod wouldn't be possible whatsoever
Stealth Finishers (ZKV_Takedowns) is a gameplay mod that lets you perform melee weapon finishers as stealth takedowns, allowing you to initiate a takedown directly from stealth without grappling first. With 7,693 endorsements and 1.6 million downloads, it's a popular choice for players who want more fluid stealth combat.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Huge community trust (7,693 endorsements, 1.6M downloads).
- Streamlines stealth gameplay by removing the grapple step.
- Works with melee weapons, adding variety to takedowns.
⚠️ Cons
- May require testing with other gameplay mods to ensure balance.
- Last updated in September 2025 — check for patches if you're on a newer game version.
For stealth-focused players who want quicker, more brutal takedowns without the grapple animation. Perfect for assassin builds or anyone who finds the grapple requirement clunky. Skip if you prefer traditional stealth mechanics or want a mod with extensive documentation.
💡 Beginner Tips
- Test the mod in a low-stakes area to see how it affects enemy AI detection.
- If you use other stealth mods, load this one after them to avoid conflicts.
- Check the mod's comments section for user-reported compatibility with popular overhaul mods.
📊 Mod Details
- Game
- Cyberpunk 2077 Mods
- Author
- Kvalyr
- Version
- 2.1.0-Beta
- Downloads
- 1,620,454
- Endorsements
- 7,693
- Category
- Gameplay
- Created
- 9/29/2023
- Updated
- 9/20/2025
🔧 How to Install Cyberpunk 2077 Mods
Download from Nexus.
📖 Full step-by-step install guide for Cyberpunk 2077 →
Visit the official mod page for specific installation instructions for this mod.
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