Multiple Use Consumables

⭐ — (85 endorsements) 📥 50,478 downloads 📌 v1.2.0 📅 2/24/2026
🟡 Updated this year

By Charred Dusk · Gameplay

⬇ Download Mod Source: Nexus Mods 📅 Updated: 5/24/2026 📅 Created: 2/24/2026
⚠️ Install Order · 6 steps
1🛠️ Cyber Engine Tweaks — Cyber Engine Tweaks (CET) Download ↗
2🛠️ RED4ext — RED4ext (native plugin loader) Download ↗
3🛠️ redscript — redscript (scripting framework) Download ↗
4🧩 ArchiveXL — ArchiveXL (archive loader) Download ↗
5🧩 TweakXL — TweakXL (tweak framework) Download ↗
6🧩 Codeware — Codeware (UI framework) Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 0.2% endorsement rate
  • 🏆 #167 of 307 Gameplay mods in this game by downloads

📋 About This Mod

Version

Made for game v2. 31. Tested with PL. Core functionality should work without PL; optional downloads may generate TweakXL errors, but that should not affect gameplay.

TL;DR

Ever found it strange how V would drain a whole bottle of Abydos in a single gulp or stuff an entire XXL burrito down their throat at once?

Sure, it is impressive—but what a bizarre thing to do.

Well, it does not have to be that way!

This mod does what it says on the tin: any consumable (Vanilla or modded) can last multiple uses.

NOTE: in order to apply multiple use mechanic to active consumables (inhalers and injectors), you will need to pick up Immersive Healing, which turns Health Items from a rechargeable ability into individual items.

Consumption types

Mod uses one of 3 settings for any consumable in your possession:

Vanilla-style: consume whole item.

Consume 1 out of MAX uses. Item gets removed when 0 uses remain.

Capacity based

Consume a set portion of 100% capacity. Item gets removed when 0% capacity remains.

Portion size can be randomized within specified boundaries (more information below).

Any consumable can use any consumption type, while different consumables can use different types at the same time.

If a consumable has a preconfigured type, it will be used by default. You can get presets for most Vanilla consumables and some modded ones in the optional files.

If no type is configured for consumable, it will be determined upon entering your inventory. This is the core functionality you get without any optional files.

You can choose which setting to use for non-preconfigured items: out of the box the mod defaults to capacity-based consumption with portion size of 20% (randomization ON).

Quantity displays

Single-use consumables are displayed in Vanilla way: if there is more than 1 in your inventory, that number will be shown in your interface.

Uses-based consumables' quantity is displayed as a number of uses remaining out of MAX. If there is more than 1 item in your inventory, the number of full (untouched) items will be shown in braces.

Capacity-based consumables' quantity is displayed as a remaining percentage. If there is more than 1 item in your inventory, the number of full (untouched) items will be shown in braces.

NOTE: depending on the number of items/uses/capacity the quantity display may be too wide and extend past its item's frame. This is especially noticeable with Custom Quickslots (Consumables Grenades and Cyberware Abilities).

Capacity per use randomization

🤖 AI-enhanced — based on mod data

This gameplay mod lets you use consumables multiple times before they're depleted, with configurable defaults and optional presets for Vanilla and modded items. It's for players who want to stretch their resources and reduce inventory management. With 85 endorsements and recent updates, it's a niche but functional addition.

✨ Key Features

Use any consumable multiple times before depletion.
Configurable defaults for usage counts.
Optional presets for Vanilla and modded items.

📊 Pros & Cons

✅ Pros

  • Recent update (May 2026) suggests active maintenance.
  • Configurable settings let you tailor the mod to your playstyle.
  • Presets for Vanilla and modded items add convenience.

⚠️ Cons

  • Low endorsement count (85) relative to downloads (50k) – may be underappreciated.
  • No detailed instructions or documentation provided by author.
  • Potential compatibility issues with other gameplay mods that alter consumables.
🎯 Is This For You?
For players who find consumable management tedious and want to reduce inventory micromanagement. Also for those who want to tweak how often items are used up. Skip if you prefer hardcore survival mechanics where resources are scarce.
📦 Install:Easy· Under 1 minute

💡 Beginner Tips

  • Check the mod's config file to adjust usage counts to your preference.
  • If you use other mods that change consumables, test for conflicts in a new save.
  • Since it's a gameplay mod, ensure it's compatible with your game version after updates.

📊 Mod Details

Game
Cyberpunk 2077 Mods
Author
Charred Dusk
Version
1.2.0
Downloads
50,478
Endorsements
85
Category
Gameplay
Created
2/24/2026
Updated
5/24/2026

🔧 How to Install Cyberpunk 2077 Mods

Download from Nexus.

📖 Full step-by-step install guide for Cyberpunk 2077 →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Cyberpunk 2077 commands, item IDs, and more.

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