Immersive Grenades
🟡 Updated this year⚠️ Install Order · 6 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 0.4% endorsement rate
- 🏆 #148 of 307 Gameplay mods in this game by downloads
📋 About This Mod
Made for game v2. 31. Tested with PL, but should (mostly) work without.
TL;DR
Immersive Grenades takes grenades off of the cooldown system and makes them behave as actual items.
Each throw will remove the item from your inventory until you eventually run dry and have to procure more by buying, crafting, or looting them.
Perks that used to replenish grenade charges have been reworked to empower the grenades themselves.
This is a drastic redesign of grenades, turning them from a high-damage ability into an actual resource you get to manage for yourself.
If you are looking to add similar functionality for Health Items, consider a companion mod for this one: Immersive Healing.
Unfortunately, the bonus system had to pay the price and was scrapped. Ultimately, I believe it was for the best.
Features
[]Throwing grenades does not require or consume any charges.[/]
[]Throwing grenades does consume the item.[/]
[]Immersive throws can be disabled if you prefer using charges.[/]
[]Immersive throws can have optional cooldown.[/]
[]Grenades can have weight (configurable, 0. 1 unit by default).[/]
[]Grenades can have a total quantity cap (configurable, 20 by default).[/]
[]Grenades can have a per-type quantity cap (configurable, 10 by default).[/]
[]Grenades can have a per-type-per-quality quantity cap (configurable, 5 by default).[/]
[]Grenades exceeding any of the enabled quantity caps are automatically either disassembled or sent to V's stash for a nominal fee per item sent (configurable, €$10 by default).[/]
[]Grenades can be disassembled from inventory on a per-item basis.[/]
[]Recipes for all grenades in your inventory during first launch are automatically added to the crafting menu.[/]
[]Recipes for newly discovered grenades are automatically added to the crafting menu.[/]
[]Crafting cost of a single grenade is configurable (10 components of the same quality by default).[/]
[]Grenades can be batch-crafted (multiple at a time).[/]
[]Grenades can be automatically upgraded for free when a better grenade of the same type is discovered (configurable, ON by default). Newly picked up inferior grenades will also be upgraded for free.[/]
[*]Grenades are available from weapon stores at decent quantit
Immersive Grenades removes the charge system, making grenades individual items integrated into the world, and reworks the Ticking Time Bomb. A focused gameplay overhaul for players who want more realistic grenade management.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Solid community backing with 230 endorsements.
- High download count (56k) shows real demand.
- Tight scope: no bloat, just grenade and bomb changes.
⚠️ Cons
- No compatibility notes for other gameplay mods.
- Last updated May 2026 — might not be updated for future patches.
For players who find the charge system immersion-breaking and want grenades as physical items. Also for those who want a fresh take on the Ticking Time Bomb. Skip if you're happy with vanilla grenade mechanics.
💡 Beginner Tips
- Check if your game version matches the mod's last update date (May 2026) to avoid conflicts.
- If you use other gameplay mods, test them together to ensure no overlapping changes.
- Back up your save before installing, just in case the item tracking causes issues.
📊 Mod Details
- Game
- Cyberpunk 2077 Mods
- Author
- Charred Dusk
- Version
- 3.3.0
- Downloads
- 56,172
- Endorsements
- 230
- Category
- Gameplay
- Created
- 10/28/2025
- Updated
- 5/24/2026
🔧 How to Install Cyberpunk 2077 Mods
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