Low Stamina Dash Fix
🟡 Updated this year⚠️ Install Order · 6 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 2.5% endorsement rate — high engagement, a strong quality signal
- 🏆 #216 of 407 Gameplay mods in this game by downloads
📋 About This Mod
Fixes an oversight in Dash/Dodge where the exhausted state is triggered only at 0 stamina instead of when stamina is low. Also improves the behavior of the exhausted state for a more consistent experience.
Why this mod?
Apparently, V can be completely exhausted and still perform a full-strength Dash/Dodge as long as there's a single pixel of stamina left. In vanilla, the exhausted state only triggers when stamina reaches exactly 0, not when you actually lack enough stamina to Dash/Dodge.
Things get even weirder once exhaustion kicks in. Whether you have 99% of the required stamina or barely enough energy to blink, the game gives you the exact same exhausted Dash/Dodge impulse. According to Night City physics, being a little tired and completely tired are apparently the same thing.
This mod fixes both issues. Exhaustion now activates whenever your stamina falls below the Dash/Dodge cost. Dash/Dodge impulse, the associated XP bonus, and even the brief 0. 3-second invulnerability window now scale dynamically with your remaining stamina.
The result is a system that behaves a little more like common sense: the more stamina you have left, the farther and more effectively you can Dash/Dodge. Running on fumes will still let you move, but don't expect a heroic leap across the room or a full-strength i-frame dodge. If you're completely out of stamina, your Dash/Dodge becomes little more than an awkward shuffle—which is probably what an exhausted merc should be capable of anyway.
Low-stamina Dash range comparision: vanilla vs. fixed (stamina at 2/3 Dash cost).
Features
-
[]Fixes an oversight where the exhausted Dash/Dodge only triggers at 0 stamina instead of when stamina is not enough.[/]
[]Exhausted Dash/Dodge impulse scales with remaining stamina.[/]
[]Exhausted Dash/Dodge XP bonus scales with remaining stamina.[/]
[]Dash's short invulnerability duration scales with remaining stamina. [/]
[]Near-empty stamina results in significantly weaker Dashes/Dodges.[/]
[]Creates a smoother transition between normal and exhausted movement.[/]
[]Makes stamina management more meaningful during combat.[/]
Installation
- []Download and install all required mods.[/]
-
[]Install with your preferred mod manager, or manually extract the mod into your Cyberpunk 2077 root directory:
...\Cyberpunk 2077\[/
]
Compatibility
- []This mod uses a non-intrusive implementation and should not conflict with other mods.[/]
📊 Mod Details
- Game
- Cyberpunk 2077 Mods
- Author
- dnbnhlp
- Version
- 1
- Downloads
- 2,299
- Endorsements
- 57
- Category
- Gameplay
- Created
- 6/15/2026
- Updated
- 6/16/2026
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