Intuitive Projectile Launcher System
🟠 Updated over a year ago⚠️ Install Order · 6 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 0.2% endorsement rate
- 🏆 #191 of 457 Gameplay mods in this game by downloads
📋 About This Mod
Tired of pulling out your awesome rocket arm just to watch a rocket fly by an enemy and hit a wall? Worry no more - make the Projectile Launcher System finally make sense!
Grenades can be thrown with a visual guide and pinpoint accuracy; without something similar for the launcher, consistent homing missiles seem a fair compromise!
If you enjoy my work, please consider supporting me on Kofi or Patreon! Thank you.
SCRIPTING CHANGES
1. In the vanilla game, only enemy NPCs can be targeted for lock-on by the Projectile Launcher System, and enemies are only correctly labeled as enemy NPC's during combat! This meant that before combat, or while sneaking, you would always miss and fire at the center of the screen.
With my scripting changes, all NPCs - currently in combat or not - can be targeted. Want to sneak up on an enemy and send a rocket directly at them to start your combat encounter? Now you can.
2. If an enemy is within the new targeting angle and distance, the homing function will override and always be used, even if the game attempts to initiate a launch at the center of your screen.
This means a rocket will only launch directly at the center of the screen if there is no NPC within the mod-adjusted targeting parameters.
TL/DR: Homing missiles will always be used unless the target is incredibly far away, and all NPCs can now be targeted even if you are not in combat!
TARGETING PARAMETERS
1. Max targeting distance increased to 150 meters.
2. Maximum angle from the targeting reticle changed to 75 degrees, a value carefully chosen to improve precision when many NPCs are on screen.
Drop the downloaded file into your game folder.
REDSCRIPT IS REQUIRED
RED4EXT IS REQUIRED
TWEAKXL IS REQUIRED
1. Delete r6\scripts\IntuitiveProjectileLauncherSystem from your game folder.
2. Delete r6\tweaks\IntuitiveProjectileLauncherSystem from your game folder.
1. Should be
Intuitive Projectile Launcher System by Paleforce fixes the rocket arm's targeting so rockets actually hit enemies instead of walls. With 990 endorsements and over half a million downloads, it's a popular quality-of-life gameplay tweak for players frustrated by missed shots.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Huge community trust (990 endorsements, 526k downloads) — clearly solves a real frustration
- Direct fix for a common annoyance: rockets flying past enemies
- Simple concept, likely easy to install and use
⚠️ Cons
- Last updated October 2024 — may not be compatible with future game updates
- Only addresses projectile launcher behavior; no other gameplay changes
For players who use the Projectile Launcher System and hate missing shots. If you're tired of rockets hitting walls, this is a must-have. Skip if you don't use rocket launchers or prefer more comprehensive gameplay overhauls.
💡 Beginner Tips
- Check if your game version matches the mod's last update (October 2024) to avoid compatibility issues.
- If you use other mods that affect the Projectile Launcher System, load this one after them to ensure its changes take priority.
- Test in a safe area first to see the improved targeting before relying on it in combat.
📊 Mod Details
- Game
- Cyberpunk 2077 Mods
- Author
- Paleforce
- Version
- 1.0
- Downloads
- 526,550
- Endorsements
- 990
- Category
- Gameplay
- Created
- 10/8/2024
- Updated
- 10/8/2024
🧩 Commonly Used Together
Users add these mods to the same collections — a real compatibility signal, not an AI guess.
🔧 How to Install Cyberpunk 2077 Mods
Download from Nexus.
📖 Full step-by-step install guide for Cyberpunk 2077 →
Visit the official mod page for specific installation instructions for this mod.
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