Immersive Shooting AI

⭐ ⭐ (448 endorsements) 📥 40,638 downloads 📌 v1.1 📅 7/18/2025
🟡 Updated this year

By Phoenicia · Gameplay

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 6/16/2026 📅 Created: 7/18/2025
⚠️ Install Order · 6 steps
1🛠️ Cyber Engine Tweaks — Cyber Engine Tweaks (CET) Download ↗
2🛠️ RED4ext — RED4ext (native plugin loader) Download ↗
3🛠️ redscript — redscript (scripting framework) Download ↗
4🧩 ArchiveXL — ArchiveXL (archive loader) Download ↗
5🧩 TweakXL — TweakXL (tweak framework) Download ↗
6🧩 Codeware — Codeware (UI framework) Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 1.1% endorsement rate — high engagement, a strong quality signal
  • 🏆 #220 of 307 Gameplay mods in this game by downloads

📋 About This Mod

Overhauls enemy shooting patterns and accuracy

Overview

Mod tries to fix, glaring issues in base games, where enemies would either miss most of the shots (there is time between shoot value in base game, that makes it so, that each enemy, can hit player with their bullet about once per second, causing most of them to just miss, even if you are standing next to them. Other behaviour that is changed, is where enemies, keep taking arbritrary breakes when shooting at you. This makes for much deadlier enemies, but also a bit more strategic combat.

Accuracy

Chance to hit is entirely chance based, removing gamey 'time between hits'. Instead, multiple parameters are taken into account, such as distance from enemy, their skill, cyberware and weapon they are using, to calculate chance of the hitting the target.

At point black, most enemies should have chance of hitting you near 100%, but it falls of the futher you are from them. For example, shootguns have the highest fall off, making them very hard to hit you at distance larger than 30 meters, but enemies with AR will still be able to land hits at you semi-reliably at bigger distances. The higher enemy rarity is, the better will they deal will the larger distances too. Bosses, Robotic enemies, or enemies with Kerenzikov implants will have much higher accuracy than avrage. Lastly, Smart weapons are not affected by accuracy at all.

Staying behind cover(where you are peaking from behind wall, and your character is semi-anchored to it), now gives plenty of protection (roughly, extra 80% chance of enemies missing your shot, depending on their skill). Cover wont stop snipers though. Enemies using tech weapons, or Xray Vision (from ENC mod), will have much higher chance to ignore cover as well.

Perpendicular movement, in relation to enemies as well as dodging and dashing, will now make you much less likely to be hit by enemies. Even walking side by side while shooting, can give you decent protection, so playing with this mod, you will be either want to be constantly moving in firefight, or covering a lot.

The enemies do have a 'tracking skill' now, which depends on their weapon type and their skill level, which serves as a counter to player movement. You can think of it, as: rare and elites with handguns, will not be bothered too much by you moving too much, but weaker enemies or snipers, might have very hard time landing a hit if you move a lot. Most snipers, will have very big accuracy penalties for player not standing still. Once again, mechanical enemies, and enemies with Kerenzikov, will not be bothered nearly as much either.

Invisibility

📊 Mod Details

Game
Cyberpunk 2077 Mods
Author
Phoenicia
Version
1.1
Downloads
40,638
Endorsements
448
Category
Gameplay
Created
7/18/2025
Updated
6/16/2026

🔧 How to Install Cyberpunk 2077 Mods

Download from Nexus.

📖 Full step-by-step install guide for Cyberpunk 2077 →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Cyberpunk 2077 commands, item IDs, and more.

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