Immersive Relic malfunctions
🟡 Updated this year⚠️ Install Order · 6 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 2.1% endorsement rate — high engagement, a strong quality signal
- 🏆 #276 of 476 Gameplay mods in this game by downloads
📋 About This Mod
Immersive Relic malfunctions
What this mod does: Please read the entire text.
Once you complete the main quest Playing for Time, Relic malfunctions will start happening randomly based on your in-game days.
A malfunction consists of a sequence of visual effects and messages. When the warning appears, you cannot run or sprint, and a brief white electrical distortion along with a drunken visual effect triggers. Then a screen flash occurs, a red warning appears, and the Relic malfunction officially begins. During this time, your max health is temporarily reduced, and a Johnny Silverhand hologram appears on your arm. When the malfunction ends, all debuffs and visual effects are removed, and your health is restored.
Preview shown below.
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Stage 1 – In-game days < 30, and Playing for Time completed
Malfunction duration: 35 seconds, max health reduced by 20
Stage 2 – In-game days between 30 and 60, and Playing for Time completed
Malfunction duration: 40 seconds, max health reduced by 40
Stage 3 – In-game days between 60 and 90, and Playing for Time completed
Malfunction duration: 45 seconds, max health reduced by 60
Stage 4 – In-game days between 90 and 120, and Playing for Time completed
Malfunction duration: 50 seconds, max health reduced by 80
Stage 5 – In-game days > 120, and Playing for Time completed
Malfunction duration: 55 seconds, max health reduced by 100
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Johnny Silverhand hallucination effect:
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- Occurs roughly every 1–1. 5 real-time hours.
- Minimum interval between malfunctions is 1 hour. ( Added custom settings in version V1. 3)
- Loading a save does not reset the cooldown, but the first time you launch the game the cooldown is reset.
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Customizable on/off animations: Stagger and Fall, as shown below:
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Edge cases are extensively handled. Relic malfunctions will not occur when:
- Player is under Johnny's control
- Player is using furniture
- Player is in a vehicle
- Player is in Berserk mode
- Player is in cyberspace
- Player is on a phone call
- Player is uploading a quickhack
- Player is controlling a camera
- Player is controlling a device
- Player is in a scripted cinematic sequence
- Player is in death
This Cyberpunk 2077 gameplay mod adds random Relic malfunctions outside scripted missions, addressing a lore gap. Built from scratch and lightweight, it has 105 endorsements and 5,063 downloads, updated June 2026.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Fills a lore gap that many players noticed
- Lightweight design means minimal performance impact
- Active community interest (105 endorsements, 5k downloads)
⚠️ Cons
- Limited description leaves specifics unclear
- Potential conflicts with other gameplay mods not documented
For Cyberpunk 2077 players who want more immersion and lore-consistent Relic malfunctions. Skip if you prefer a stable, bug-free experience or don't care about the lore.
💡 Beginner Tips
- Check the mod page for any required dependencies or load order notes.
- Test in a save before committing to a playthrough to see how malfunctions trigger.
- Consider pairing with other immersion mods for a fuller experience.
📊 Mod Details
- Game
- Cyberpunk 2077 Mods
- Author
- boxlailai
- Version
- 1.5
- Downloads
- 5,063
- Endorsements
- 105
- Category
- Gameplay
- Created
- 5/26/2026
- Updated
- 6/23/2026
🔧 How to Install Cyberpunk 2077 Mods
Download from Nexus.
📖 Full step-by-step install guide for Cyberpunk 2077 →
Visit the official mod page for specific installation instructions for this mod.
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