FOV Control
🟡 Updated this year⚠️ Install Order · 6 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 1.3% endorsement rate — high engagement, a strong quality signal
- 🏆 #5 of 19 Modders Resources mods in this game by downloads
📋 About This Mod
This mod is a dependency. It extends the game’s functionality but doesn’t do anything by itself. Only download it if another mod requires it and explicitly tells you to install it.
FOV Control
Native RED4ext plugin that provides:
-
[]A FOV lock implemented via a safe, version-tolerant pattern patch.
[
]A precise FOV conversion between the engine’s internal FOV and the display FOV shown in the game’s Graphics settings.[]A global patching gate to temporarily block any memory writes (Lock/Unlock/Toggle).
Works with the latest RED4ext. All native functions are exposed to REDscript and therefore callable from CET.
Features
1) Patching gate (global write switch)
These natives let you allow or deny any memory patching performed by this plugin, making it possible to hard-block Lock/Unlock/Toggle in certain moments.public native class FovControl extends IScriptable {
public static native func IsPatchingAllowed() -> Bool
public static native func PreventPatching() -> Bool // returns true if blocking is now active (idempotent)
public static native func ReleasePatching() -> Bool // returns true if patching is allowed again
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[]IsPatchingAllowed: true → patching is supported and writes are allowed; false → all write attempts are ignored.
[]PreventPatching: sets the gate to blocked; safe to call repeatedly.
[]ReleasePatching: sets the gate to allowed; safe to call repeatedly.
2) FOV lock control
Toggle the patch that prevents the runtime FOV changes. public static native func IsLocked() -> Bool
public static native func Lock() -> Bool
public static native func Unlock() -> Bool
public static native func ToggleLock() -> Bool
Notes:
-
[]All calls are idempotent (calling Lock() when already locked returns true and does nothing).
[
]If patching is currently prevented, Lock/Unlock/Toggle return false and do not write. - Internally the plugin verifies the target address on first use and logs any failure.
3) Internal ↔ Display FOV conversion
Convert between engine’s internal FOV and the display FOV seen in the Graphics settings.
-
[]All calls are idempotent (calling Lock() when already locked returns true and does nothing).
-
[]IsPatchingAllowed: true → patching is supported and writes are allowed; false → all write attempts are ignored.
FOV Control is a modder's resource API that stops unwanted FOV shifts and provides extra FOV handling utilities. With 85 endorsements and 6,384 downloads, it's a niche tool for mod developers seeking stable camera behavior.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Solid download-to-endorsement ratio (6,384 downloads, 85 endorsements) shows real use
- Fills a specific gap for modders tired of FOV glitches
- Actively maintained (last updated December 2025)
⚠️ Cons
- Requires modding knowledge to integrate—not for casual players
- Small niche audience (85 endorsements) means limited community support
For mod developers creating gameplay mods that need precise FOV control. Skip if you're a player looking for a direct FOV slider—this is a backend tool.
💡 Beginner Tips
- If you're a modder, test FOV Control in a dev environment before shipping to ensure compatibility with your mod's FOV changes.
- Check the mod's forum or comments for integration examples, since the description lacks details.
- Use a mod manager to track dependencies if you're building a mod that relies on this API.
📊 Mod Details
- Game
- Cyberpunk 2077 Mods
- Author
- koryboc
- Version
- 2.31.1
- Downloads
- 6,384
- Endorsements
- 85
- Category
- Modders Resources
- Created
- 11/17/2025
- Updated
- 12/14/2025
🔧 How to Install Cyberpunk 2077 Mods
Download from Nexus.
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Visit the official mod page for specific installation instructions for this mod.
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