Flesh And Chrome - Carry Overhaul
🟡 Updated this year⚠️ Install Order · 6 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 0.7% endorsement rate
- 🏆 #348 of 455 Gameplay mods in this game by downloads
📋 About This Mod
- Introduction -
To be frank, I do not like the carry system in most games and Cyberpunk 2077 is no exception. It gives you, what feels to me, infinite space with chrome and perks giving you +carry weight, as well as very large pockets (somewhere) as a base.
This mod aims to change that, completely. Read on, if you're intrigued enough to test a system that I spent a lot of time thinking out.
- How it Works -
So the main issue is: where does everything go? I realize, some make-belief is of course necessary but that question was kind of where I started.
1) The player now has a base carry capacity when naked of 5.
No perks or chrome is gonna help you carry more items, if you've got nowhere to store it.
2) Carrying more weight than your carry capacity allows now means that stamina will be draining -> more weight, more stamina drain.
3) At first stamina will start to drain when you carry too much, carry even more and you'll slow down, carry even more and you'll collapse.
4) Weapons are dealt with in a special, slots-based way.
You have 2 slots by default. Carry more and stamina drains.
5) Bags add more slots, but also remove the weightlessness of weapons.
Holsters negate the stamina drain.
6) Wearing pants/skirt and a jacket/shirt give +5 carry weight to each because, well, pockets.
7) You can disassemble at loot point, no need to pickup to grab the pieces you need.
8) If you carry too much, you can't pickup more weapons.
9) Iconics and quest items are always exempt from loot blocking.
10) EVERYTHING is configurable!
The Slots System
Without any bags or holsters you have 2. 5 slots to carry weapons. Weapons are divided into the following categories:
Handguns, SMGs, knives = 0. 5 slots.
Rifles, swords, katanas, LMG = 1 slot.
If you do not carry a bag, you can wear up to 4 weapons (2 handguns + 2 knives for example) without them costing you any stamina, and they will also not cost you any weight. So if you have 5 carry weight, and equip 1 handgun and 1 Katana in quick-slots, then they will not drain stamina or count towards your carry weight.
However, equipping 3 weapons in the quick-slots means the third weapon will drain stamina unless you wear a holster for the gun type. For knives and handgun that's pretty straight forward, but if you want to wear 2 rifles then you need a bag large enough to accomodate you placing the second rifle on the bag. This means a bag with 40+ carry capacity, or with the correct tag such as Zenitec bag or OneslowZZ's tactical bag.
If you do carry a bag, the size of the bag determines how many slots beyond the 2 base slots that you have. A 20 carry weight bag has 1 slot, which means it can let you
Flesh And Chrome - Carry Overhaul reworks the inventory system to tie carry weight into stamina, calculates physical space, and removes the standard 'cannot move' overweight mechanic for a more immersive experience. A niche gameplay mod with 76 endorsements, last updated June 2026.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Immersive overhaul that makes carry weight matter beyond a simple speed penalty.
- Removes the annoying 'cannot move' mechanic, letting you keep playing even when overloaded.
- Active development (last updated June 2026) and decent traction with 76 endorsements.
⚠️ Cons
- Small mod with only 76 endorsements — might be rough around the edges.
- Ties carry weight to stamina, which could make stamina management frustrating for some playstyles.
For roleplayers and immersion seekers who hate the 'cannot move' overweight system and want a more physical inventory. Skip if you prefer simple, arcade-style inventory management.
💡 Beginner Tips
- Check if the mod requires a mod manager or manual install — the description doesn't specify, so read the file structure.
- Since it ties carry weight to stamina, consider pairing it with stamina regen mods to avoid frustration.
- Test the mod in a new save to avoid conflicts with existing inventory data.
📊 Mod Details
- Game
- Cyberpunk 2077 Mods
- Author
- DigitalVixen
- Version
- 1.26.0
- Downloads
- 10,953
- Endorsements
- 76
- Category
- Gameplay
- Created
- 3/23/2026
- Updated
- 6/28/2026
🔧 How to Install Cyberpunk 2077 Mods
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