Damage Scaling and Balance - Extended
🟡 Updated this year⚠️ Install Order · 7 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 0.2% endorsement rate
- 🏆 #3 of 452 Gameplay mods in this game by downloads
📋 About This Mod
Damage Scaling and Balance – Extended
Overview
Damage Scaling and Balance – Extended expands Damage Scaling and Balance by RMK with detailed control over enemy Health, enemy tiers, stealth-hit damage, mechanical enemies, weapon archetypes, melee damage, cyberware weapons, quickhacks, and more.
All original level-based damage scaling and balance options remain available. The Extended version adds more granular controls on top of those systems.
THE ORIGINAL DAMAGE SCALING AND BALANCE MOD IS REQUIRED.
Install the original mod first, then allow the Extended version to overwrite it.
Features
[]Damage Scaling by Level – Independently adjust damage dealt to NPCs and damage received by the player at levels 1, 10, 20, 30, 40, 50, and 60. Includes the original presets and custom scaling support.[/]
[]Enemy Damage by Tier – Set separate damage multipliers for Trash, Weak, Normal, Officer, Rare, Elite, Boss, and MaxTac enemies.[/]
[]Enemy Health by Tier – Scale maximum enemy Health from 0. 10x to 5. 00x for Trash, Weak, Normal, Officer, Rare, Elite, Boss, and MaxTac enemies. A value of 1. 00 uses vanilla Health.[/]
[]Mechanical Enemy Health – Scale maximum Health from 0. 10x to 5. 00x for droids, drones, mechs, and other mechanical enemies. Adam Smasher and the Chimera remain controlled by Boss Health.[/]
[]Stealth Hit Damage – Increase or reduce the overall damage of attacks that qualify as stealth hits.[/]
[]17 Player Weapon Sliders – Independently adjust Pistols, Revolvers, SMGs, LMGs, Assault Rifles, Precision Rifles, Sniper Rifles, Shotguns, Heavy Machine Guns, Throwable Weapons, Power Weapons, Smart Weapons, Tech Weapons, Blades, Blunt Weapons, Monowire, and the Projectile Launch System.[/]
[]16 NPC Weapon Sliders – Independently adjust NPC Pistols, Revolvers, SMGs, LMGs, Assault Rifles, Precision Rifles, Sniper Rifles, Shotguns, Heavy Machine Guns, Throwable Weapons, Power Weapons, Smart Weapons, Tech Weapons, Blades, Blunt Weapons, and Quickhacks.[/]
[*]Additional Damage Controls – Adjust headshot damage, player quickhack damage, grenade damage, damage against mechanical enemies, dam
This extension to RMK's Damage Scaling and Balance mod adds new weapon-specific multipliers, enhancing combat balance. With 410 endorsements and frequent updates, it's a solid choice for players seeking more nuanced damage scaling.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Community-trusted with 410 endorsements and nearly 190k downloads.
- Frequent updates keep it compatible with current game versions.
- Weapon-specific multipliers add depth to combat balance.
⚠️ Cons
- Requires RMK's Damage Scaling and Balance mod as a dependency, so you need to install that first.
- Niche appeal—only useful if you're already using the base mod and want more granular control.
For players who already use RMK's Damage Scaling and Balance and want more weapon-specific tuning. Skip if you're new to damage overhaul mods or prefer a simpler balance approach.
💡 Beginner Tips
- Make sure you have the base mod installed first, as this extension won't work without it.
- Check the mod's posts or comments for any load order recommendations, as some mods need to be placed after the base.
- Test the multipliers on a test save to see how they affect your weapon of choice before committing to a playthrough.
📊 Mod Details
- Game
- Cyberpunk 2077 Mods
- Author
- 0nlyQ
- Version
- 3.44
- Downloads
- 186,772
- Endorsements
- 416
- Category
- Gameplay
- Created
- 6/1/2025
- Updated
- 8/14/2026
🔧 How to Install Cyberpunk 2077 Mods
Download from Nexus.
📖 Full step-by-step install guide for Cyberpunk 2077 →
Visit the official mod page for specific installation instructions for this mod.
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