Better Netrunning Targeted Breach Standalone Hacking Overhaul
🟡 Updated this year⚠️ Install Order · 6 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 1.1% endorsement rate — high engagement, a strong quality signal
- 🏆 #154 of 528 Gameplay mods in this game by downloads
📋 About This Mod
BNF fork that would make it so that everything/everyone has ICE. You can't just sling quickhacks anymore. You have to either: defeat their ICE via Remote Breach/Physically Jackin into a nearby device and use a subnet daemon to sidestep
THANKS SKOELLE FOR WRITING THE DESCRIPTION
Description:
A mod based on the logic of better netrunning which locks subnets by default which the player then has to unlock through breaching. This standalone mod builds upon this premise by limiting the breach to targets selected by the player.
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Requirements:
1. 0-Engine, CET, REDscript
2. Anti-Theft Measures (recommended) or Custom Hacking System
2b. Filthy Access Points
3. Hack the Planet For Real (HTPFR)
4. This Mod
5. GhostNET
6. JackedIn along with Sit at netrunner chair - Extended
7. Filthy Access Points
8. Calendar
9. Browser Extension Framework
Optional integrations:
Neural Ware-Chipware expansion
Dark Future
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Main Features:
(I will be working to rework ICE on V in the near future, after that we will remove the CET bindings)
Cyberdeck Modes: (ASSIGN FROM CET BINDINGS)
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[]Enables the normal breaching Daemons: Fracture, and if they are researched (Purge, Sunder), and AP daemons (Raven, Null, Ghost)[/]
[]Allows Remote Breach (if researched)[/]
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[]Allows Cascade, if researched and personnel are marked (select a quickhack and then spread it across the marked NPCs. Mini Daemon Netrunning)[/]
[]Allows Entropy, if researched (lowers resistance from element to quickhacks to physical)[/]
[]Allows the classic daemons, ie Camera Shutdown, Camera Malfunction, Turret Shutdown, Turret Malfunciton, when a Camera or Defensive device is marked.[/]
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[]Gates Deadlock Protocol here. If Heat maxes out, toggle to Defense mode immediately[/]
[]Allows Offload if researched (Effectively regenerates ram when breaching devices)[/]
[]Allows Firewall. If V is in Defense mode, and he is quickhacked, V will automatically intercept that quickhack provided he succeeds in the minigame, also breaches the netrunner attempting to quickhack him.[/]
Exit Protocol is the default fall back now and minigames are looped. You have to upload Exit Protocol to exit the loop.
Some QOL, if you've already breached all the NPCs in your list, you will no longer see Breach Personnel Protocol, also - if you once break a device' ICE that you're breaching, Fracture/Sunder will get filtered out too.
Dynamic ICE
Every breach target now possesses ICE.
ICE is generated wh
📊 Mod Details
- Game
- Cyberpunk 2077 Mods
- Author
- rpierrecollado
- Version
- 9
- Downloads
- 1,200
- Endorsements
- 13
- Category
- Gameplay
- Created
- 5/8/2026
- Updated
- 7/26/2026
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