Better Armor Tooltip

⭐ ⭐⭐ (3,998 endorsements) 📥 974,087 downloads 📌 v1.0.1 📅 10/7/2023
🟡 Updated this year

By RMK · Gameplay

⬇ Download Mod Source: Nexus Mods 📅 Updated: 12/28/2025 📅 Created: 10/7/2023
⚠️ Install Order · 6 steps
1🛠️ Cyber Engine Tweaks — Cyber Engine Tweaks (CET) Download ↗
2🛠️ RED4ext — RED4ext (native plugin loader) Download ↗
3🛠️ redscript — redscript (scripting framework) Download ↗
4🧩 ArchiveXL — ArchiveXL (archive loader) Download ↗
5🧩 TweakXL — TweakXL (tweak framework) Download ↗
6🧩 Codeware — Codeware (UI framework) Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 0.4% endorsement rate
  • 🏆 #83 of 457 Gameplay mods in this game by downloads

📋 About This Mod

What does the mod do?

The armor tooltip in the Cyberware/Ripperdoc menu shows a damage reduction %, but it's not very useful. It says you can have damage reduction of "X% or more", but it's actually up to X%. The value it's giving is based on the maximum armor you can have at your current level, which is the higher number shown (1500 at level 50, shown in the header image). That's really not very useful info, is it?!

This mod changes the number shown to be the current actual damage reduction % that your armor is giving you, and it updates the tooltip text to match that (in all languages).

Translations are done with Google. If you want to improve any of them, just leave a note in the comments and I'll update the mod.

How does armor work, anyway?

Before 2. 0 armor was supposed to reduce DPS by a certain amount per armor point, and it had several bugs related to the DPS lookup for different weapons leading to certain weapons having their damage reduced too much. Also enemies did not have armor, even though some old perks mentioned them having it.

In 2. 0 it's simpler and works well as far as I can tell. Armor now gives a % damage reduction based on the amount of armor you have.

Pseudocode:

effectiveHealthPerArmorPointBase = 0. 004; // 0. 003 on Easy/Normal

armorEffectivenessMultiplier = {value going from 1. 0 at level 1 down to 0. 24 at level 28 (on Hard/Very Hard)}

effectiveHealthPerArmorPoint = effectiveHealthPerArmorPointBase armorEffectivenessMultiplier;

damageMultiplier = 1. 00 / (1. 00 + armorPoints effectiveHealthPerArmorPoint); // non-DoT damage multiplied by this value

damageReduction = 1. 00 - damageMultiplier; // this value is displayed in the tooltip

That armorEffectivenessMultiplier value comes from a curve based on player level, and the curve is different for each difficulty level. Here's the curve for Very Hard and Hard:

So from level 28-60 the multiplier is 0. 24. Huge drop offs from 9-12 and at 17-20. But then you get access to higher cyberware tiers at every multiple of 10. Strangely, the easier difficulty levels actually have slightly lower armor effectiveness. I don't know if that's a mistake or intentional within the overall game balance.

Installation:

  • []IMPORTANT: This mod has 3 dependencies (see requirements section above!)[/]

    []To install this mod, extract the zip file into the Cyberpunk 2077 installation folder.[/]

    Credits:

    []Thanks to the maintainers of, and all contributors to, Wolvenkit[/]

    []Thanks to the authors of all required mods[/]

🤖 AI-enhanced — based on mod data

Better Armor Tooltip by RMK fixes the armor tooltip in Cyberpunk 2077's Cyberware/Ripperdoc menu to display your actual current damage reduction from armor instead of a theoretical maximum. This quality-of-life mod ensures the tooltip is factually correct, making it essential for players who want accurate stats while managing their cyberware.

✨ Key Features

Corrects the armor tooltip in the Cyberware/Ripperdoc menu to show actual current damage reduction.
Replaces the theoretical maximum with your real damage reduction value.
Ensures the tooltip is factually accurate for better decision-making.

📊 Pros & Cons

✅ Pros

  • Huge community trust (3,998 endorsements) — this is a must-have for anyone tired of misleading stats.
  • Nearly a million downloads (974,087) — clearly fills a real need for accurate armor info.
  • Simple, focused fix that does exactly what it says without bloat.

⚠️ Cons

  • Only affects the Cyberware/Ripperdoc menu — doesn't touch other tooltips or UI elements.
  • Last updated December 2025 — likely fine for current game version, but no explicit compatibility notes.
🎯 Is This For You?
For Cyberpunk 2077 players who min-max their armor and want accurate damage reduction numbers when shopping at Ripperdocs. Also great for anyone annoyed by misleading tooltips. Skip if you don't care about stat accuracy or rarely use the cyberware menu.
📦 Install:Easy· Under 1 minute

💡 Beginner Tips

  • Make sure you have the latest game patch installed, as mods can break with updates.
  • If you use other UI mods, test this one in the Ripperdoc menu to ensure no conflicts.
  • This mod only changes the tooltip text — it doesn't alter actual armor values, so your gameplay stays the same.

📊 Mod Details

Game
Cyberpunk 2077 Mods
Author
RMK
Version
1.0.1
Downloads
974,087
Endorsements
3,998
Category
Gameplay
Created
10/7/2023
Updated
12/28/2025

🧩 Commonly Used Together

Users add these mods to the same collections — a real compatibility signal, not an AI guess.

🔧 How to Install Cyberpunk 2077 Mods

Download from Nexus.

📖 Full step-by-step install guide for Cyberpunk 2077 →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Cyberpunk 2077 commands, item IDs, and more.

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