NGplus Progression
🟡 Updated this yearPreview

🔍 Analysis
- 👍 5.6% endorsement rate — high engagement, a strong quality signal
- 🏆 #50 of 65 Gameplay Effects and Changes mods in this game by downloads
📋 About This Mod
Summary:* This mod is meant to be played from clean Normal, NG+ into Hard, then NG+ into Nightmare.* Monsters get higher levels per difficulty.* Do NOT start in Hard/Nightmare, not balanced at all.* Recreated for v1.60
This mod is meant to be played from clean Normal, NG+ into Hard, then NG+ into Nightmare.
Monsters get higher levels per difficulty.
Do NOT start in Hard/Nightmare, not balanced at all.
Recreated for v1. 60
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START THIS MOD IN NORMAL, NOT HARD/NIGHTMARE!
How to use this mod:
Install the mod (put it in /Content/Paks/~mods/ folder)
Start a new game on normal, and complete it with true ending (Don't farm everything)
NG+ into Hard, the enemies should now be hard enough to give you a challenge.
NG+ into Nightmare, the enemies are set to a higher level.
How NOT to use this mod:
Install the mod
Start new game in Hard or Nightmare
You'll just get 1 hit killed by everything and do 1 damage to stuff.
Not the goal of this mod:
It is not a general difficulty upgrade for the Hard/Nightmare game.
I will not make changes to make Hard/Nightmare clean game playable, as that would ruin the purpose of this mod.
This mod changes the levels of enemies in the different difficulty modes:
This mod has 2 variants:
NGProg_200
NGProg_100
NGProg_200:
Easy = 1-100
Hard = 101-200
Nightmare = 200
So Normal has double the levels of vanilla, so Morte went from Level 2 to 4, Gebel from 25 to 50 etc. Then on hard, everything adds +100 levels, and assumes you've already completed Normal, and have a bunch of stuff. Nightmare flat sets everything to level 200, and assumes that you have everything maxed out, and ready to cheese.
This will make the game slightly harder overall. And each NG+ into new difficulty will increase the difficulty. Nightmare is pretty brutal, the bats could kill me in 2 hits. You probably have to adapt some new strategies to get through. I consider "BeastGuard" and "Directional Shield" required to get through.
Easy = 1-50
Hard = 52-100
Nightmare = 100
A variant I made while re-creating the mod. It keeps the enemies within the normal range for Normal, then gives +50 levels for hard, and then sets everything's level to 100 on Nightmare.
Personally really didn't like it, as normal is just as easy as normal, hard just didn't feel relevant at all with all the power you gain even rushing through the first run, and Nightmare at level 100 felt lethal both ways, everything just dies quicker both you and enemies. So while Nightmare does let you die in 4-5 hits most of the time, you also delete things so fast that most things doesn't get the chance to hit you back.
I've tested this through all the way to nightmare and completed the game. But haven't tested all the optional bosses in nightmare yet. Iga, OD and Overlord might be over the top, but I've managed to beat everything else. Do note that I assume you have to use absolutely everything available to you in order to beat things in nightmare.
This is balanced so you're not supposed to be able to complete Hard/Nightmare from clean game. If you decide to try though, Vepar in clean Nightmare has 27000 hp, and 50 defence, so all your melee attacks does -25 damage. As well as 20 MDef so your spells does -10 damage. Not fun!
I strongly suggest NOT playing this with my "Difficulty ReScale" mod, as the damage multipliers on that really doesn't mesh well with the insanely high levels of the monsters in this one. And will likely make some of the later bosses in Nightmare 1 hit kill you.
Would also NOT suggest playing it with my "Food Bonus Change" mod, as you're likely going to need all those food bonuses in this mod.
Feedback welcome! Come yell at me in the modding discord for being a sadistic bastard for making this! :p
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Modifies/Conflicts:
Enemy\PB_DT_CharacterParameterMaster
The game can only read one file of each name, so if you have 2+ mods that changes the same file, the game will only load the first one it finds. So I list which files my mods changes in the description to make it easier for users to find out which mods will conflict.
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Useful Links:
Guide install mods:
https://bs.wikistained.com/doku.php?id=modding:installmodguide
Wikistained, Bloodstained Data Wiki:
https://bs.wikistained.com/doku.php?id=start
Bloodstained Modding Discord:
https://discord.gg/b9XBH4f
Bloodstained Discord:
https://discord.gg/playbloodstained
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Contact: Bloodstained Mods Discord
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📊 Mod Details
- Game
- Bloodstainedritualofthenight Mods
- Author
- joneirik
- Version
- v1.6
- Downloads
- 755
- Endorsements
- 42
- Category
- Gameplay Effects and Changes
- Created
- 6/25/2021
- Updated
- 4/7/2026
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