Surrender Tweaks
🟠 Updated over a year agoPreview

🔍 Analysis
- 👍 1.1% endorsement rate — high engagement, a strong quality signal
- 🏆 #32 of 678 Gameplay mods in this game by downloads
📋 About This Mod
In the vanilla game, lord parties and settlements do not surrender, so I added that behavior in. I also added text showing an enemy party or settlement's chance of surrender on the "power level comparer bar" (only appears if they want to surrender).
Currently, there are 2 different behaviors for bandit, caravan and villager parties. One for a high chance of surrender and one for a very high chance of surrender.
For a high chance of surrender, bandits will offer to join you while caravans and villagers will offer to pay you for safe passage. For a very high chance of surrender, bandits, caravans and villagers will surrender and you can choose to take them prisoner.
I implemented a similar behavior for lord parties. For a high chance of surrender, lords will offer to pay you, while for a very high chance of surrender, lords will surrender and you can take them prisoner. The enemy lord's traits vs your traits will affect the chance of surrender.
For settlements, their food supply will strongly affect their chance of surrender. If they have enough food to last several days they will be highly unlikely to surrender. But if they have no food, their chance of surrender will increase sharply. The number of siege engines on both sides and the hit points of the settlement's walls will also affect the chance of surrender slightly.
For a high chance of surrender, the settlement will send a messenger to offer to pay you to break the siege. If you accept the payment, you cannot attack the settlement for 10 days. For a very high chance of surrender, the settlement will surrender and you can choose to perform the same actions as during the aftermath of a siege battle.
I also slightly tweaked the algorithm which calculates the chance of surrender for caravans and villagers to make them more likely to surrender, but not too much from the vanilla values.
Capturing prisoners who surrendered will add to war casualties. If you are using Diplomacy, capturing prisoners who surrendered will also add to war exhaustion.
Take note that parties and settlements will also surrender to AI attackers, but they will not offer AI attackers a bribe.
Includes a localization template and Chinese localization by default.
Known limitations:
- When encountering an enemy party/settlement, you need to be leading the assault/siege in order for enemies to surrender to you.
If you encounter a bug, always provide a screenshot of the exact moment the bug occurred and the crash report from ButterLib if there is a crash. It makes it much easier for me to troubleshoot it.
It is safe to install and uninstall on an existing save.
Source code is here.
Discord server for my mods is here.
Surrender Tweaks enables surrender for lord parties and settlements in Mount & Blade II: Bannerlord, and shows the enemy's chance of surrender before battle. It's for players tired of fighting to the death and wanting to avoid needless casualties. With 3,322 endorsements and 311k downloads, it's a widely adopted quality-of-life mod.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Community-approved with 3,322 endorsements — this isn't some janky experimental mod.
- 311,947 downloads means a huge player base trusts it in their load order.
- Actively maintained as of November 2024, so it works with current game patches.
⚠️ Cons
- No configuration options mentioned in the description — what you see is what you get.
- Displays surrender chance but doesn't force it, so bad rolls still mean a fight.
- Only impacts surrender situations, not other diplomacy or battle mechanics.
For Bannerlord players who are tired of every lord fighting to the death and want a more realistic campaign. Also for completionists who want to see the odds before committing to a costly battle. Skip if you want a full diplomacy overhaul — this is purely a quality-of-life tweak.
💡 Beginner Tips
- Enable the mod in the Bannerlord launcher under the Mods tab before starting a new campaign or loading a save.
- No dependencies required, but if you use other mods that alter surrender or diplomacy, place Surrender Tweaks after them in the load order to avoid conflicts.
- Test the surrender chance display on a weak bandit party first to see how it works before risking a big battle.
📊 Mod Details
- Game
- Bannerlord Mods
- Author
- OrderWOPower
- Version
- 1.8.0
- Downloads
- 311,947
- Endorsements
- 3,322
- Category
- Gameplay
- Created
- 3/21/2021
- Updated
- 11/24/2024
🧩 Commonly Used Together
Users add these mods to the same collections — a real compatibility signal, not an AI guess.
🔧 How to Install Bannerlord Mods
Use Vortex or manual. Enable mods in launcher. Harmony required.
📖 Full step-by-step install guide for Bannerlord →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Bannerlord commands, item IDs, and more.
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