No More Rogue Clans (latest build)
⚪ Last updated 2024Preview

🔍 Analysis
- 👍 1.8% endorsement rate — high engagement, a strong quality signal
- 🏆 #384 of 687 Gameplay mods in this game by downloads
📋 About This Mod
This is an updated version of the No More Rogue Clans mod made by Macisasandwich.
The author's permission was granted!
You'll need Harmony.
This mod can be safely turned on and off during the game's campaign
Default game behavior:
1. A kingdom loses its last settlement and is immediately destroyed.
2. Its clans become independent.
3. They continue the wars their kingdom fought.
4. If these clans do not join another kingdom after a few weeks, they're being eliminated.
This is very sad, because sometimes all or almost all of the noble clans of a culture will be lost from the game
Behavior in this game mod:
Once a kingdom is destroyed, its clans join other kingdoms within twenty-four hours.
The clan will first look for kingdoms of its own culture and pick the weakest one to join (measured by total strength).
If there are no kingdoms of the clan's culture, or the relationship between the clan leader and the king is bad, then the clan will pick the weakest kingdom in general to join
Successful rebel clans who have defended their city and become noble (already existing standart game mechanics) will not wage a lonely perpetual war against former lords, but will enlist the support of some kingdom
How choices are made. The clan leader "asks himself":
– Does the kingdom of my culture exist? If so, do I have a good relationship with its king? If my relationship is below -10, I'd rather go to a foreigner than to such a king!! Okay, for kingdoms of a different culture, is my relationship with their king good? Wow… that's not good either! Okay, okay, the king of my culture is bad, but at least he honors the same gods…. Oh, there is no kingdom of my culture! Damn it! Is there even a kingdom that's alive?! Fine, I'll take what I can get!!
At each stage the strength of the kingdom is taken into account. All things being equal, the clan will choose the weakest kingdom. But cultural affiliation and personal relationships are tested before kingdom strength
Clans do not make their choices at the same time. That is, clans gradually change the balance of power with their choices. And if the first clan chose a certain weak kingdom, it became stronger because of this, and the next clan will choose another kingdom, if it is the weakest now
Clan will never join a kingdom it is at war with. Clans that are at war with all the kingdoms will wait for peace to be made with at least one of them, after which they will join it
Clan will never join a kingdom that has no settlements or only one. Clan will never autojoin the player's kingdom (where the player is the king), unless it's the only kingdom left
The mod is compatible with the Succession Laws and Civil Wars mod
These are the kinds of stories that can emerge when combini
This gameplay mod ensures that clans without a kingdom will always join an existing kingdom, eliminating rogue clans that declare war, do nothing, and vanish. It's for players tired of pointless wars and disappearing factions. With 361 endorsements and recent updates, it's a simple fix for a common annoyance.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Kills the annoying rogue clan spam that clogs up the map.
- Keeps the world feeling alive—clans actually commit to a side.
- Lightweight UI tweak, no bloat, just fixes the problem.
⚠️ Cons
- Could mess with sandbox chaos if you liked the unpredictability.
- No options to tweak behavior—it's all or nothing.
- Potential conflicts with other mods that alter clan AI.
This is for players who hate seeing rogue clans pop up, declare pointless wars, and then vanish. If you prefer a more stable, kingdom-driven world, this is your fix. Not for those who enjoy the chaos of independent clans.
💡 Beginner Tips
- If you're mid-campaign, the mod will affect newly spawned clans, not existing ones.
- Pair it with a mod that improves kingdom AI for a more cohesive experience.
- Check your mod load order—place it after other clan-related mods to avoid conflicts.
📊 Mod Details
- Game
- Bannerlord Mods
- Author
- Macisasandwich TraestKF
- Version
- v1.2.10
- Downloads
- 20,328
- Endorsements
- 361
- Category
- Gameplay
- Created
- 2/18/2024
- Updated
- 9/1/2024
🧩 Commonly Used Together
Users add these mods to the same collections — a real compatibility signal, not an AI guess.
🔧 How to Install Bannerlord Mods
Use Vortex or manual. Enable mods in launcher. Harmony required.
📖 Full step-by-step install guide for Bannerlord →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Bannerlord commands, item IDs, and more.
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