Battle Regeneration
⚪ Last updated 2024⚠️ Install Order · 1 step
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 2.4% endorsement rate — high engagement, a strong quality signal
- 🏆 #217 of 678 Gameplay mods in this game by downloads
📋 About This Mod
v2. 2. 4. 110 tested on Bannerlord v1. 2. 8. You should install MCM. Steam Workshop version pending better images than what I have :P
The mod is currently under a remake. This will take a while.
See first stickied post for more updates and notes.
There are two known passive battle health regeneration mods, and each have its own features and issues:
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[]Combat Health Regen for Player and Mount adds regeneration to, as the name suggest, the player and their mount. The regen rate is affected by the player's own medicine skill. Sadly, as the name suggests, it only works for the player and their mount. It uses its own config, though that's liable to be overwritten by Vortex after every update...
[
]J0schi Tweaks (formerly Regeneration) adds regeneration to all human agents. The settings are configurable either via its own config (again liable to overwriting by Vortex) or via ModLib. Mounts are unaffected however, and the medicine skill does not affect regen. There also seems to be an issue with units regenerating health way too quickly...So here's my take on the dumpster fire :P
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[]Much like Combat Health Regen, this mod adds passive healing to the player and their mount.
[
]Much like J0schi Tweaks, this mod adds passive healing to all human agents.[]Much like Combat Health Regen, healing in this mod is affected by the medicine skill of the agent in question.
[]Unlike both of them, it does something more (see below).
Details:
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[]An agent (horse, camel, other mount, or human) heals a certain percentage of their maximum health every second (default 1%, configurable).
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]Healing is continuous (i.e. it occurs every frame).[]The healing factor can be boosted by the medicine skill of the agent (or its rider if mount, if applicable), with every 50 points increasing heal rate by 50% (default, configurable). If the agent (or their rider, if applicable) is a hero, the hero gain 5 xp when they heal enough to refill the agent's health bar from 0 (configurable).
[]Commanders (read: anyone who is commanding troops in battle) can also boost the healing factor, but with a 25% boost (configurable). If the commander is a hero, the commander gain 0. 5 xp when they heal enough to refill an agent's health bar from 0 (configurable).
[]This healing factor can apply to the player, their companions, their allied heroes/lords, their troops, their allied troops, enemy heroes/lords, enemy troops, and all mounts (all configurable).
[]You can choose between three four formulas that come with this mod. More can be defined by referencing BattleRegen.dll and declare a Formula subclass. When the mod setting is accessed (either by visiting the settings menu or loading a mission), formulas will be created and can be selected in the settings.
Default Regen Formulas:
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[]Linear: health increases at a linear rate. (Default.)
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]Quadratic: heal rate is greater the lower an agent's health is. Maximum heal rate is 2x the linear/average heal rate (although if you need that much healing, you are already dead :P). (Desmos)[]EVE Online: heal rate is at its highest at 25% of maximum health. Maximum heal rate is 2. 5x the linear/average heal rate. (It's called "EVE Online" because I based the model on the shield/capacitor recharge system of that game.)
[]Sine (credit: WyrdOh): heal rate is at its highest at 50% of maximum health, with the regen rate looking like a sine curve. Max heal rate is 2. 5x the linear/average heal rate.
Additional formulas can be defined. See here for quick instructions and here for class documentation.
Settings (possibly outdated; updates will be noted in italics)
[] Regen Amounts (Percents) Per Seconds - What percent of total health to be regenerated every second. (Regen is applied continuously with this mod.) Default is 1%. Now only affects players since v1. 3. 0; all other types have their own sliders (see "Apply to X" sections updates, below).
[] Medicine Boost (Percents) - Regen is increased by this percentage for every 50 points in a human agent's medicine skill. Riders affect regen for their mounts at standard efficiency. Bonuses stack additively. De
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[]Linear: health increases at a linear rate. (Default.)
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[]An agent (horse, camel, other mount, or human) heals a certain percentage of their maximum health every second (default 1%, configurable).
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[]Much like Combat Health Regen, this mod adds passive healing to the player and their mount.
Battle Regeneration is a gameplay mod for Mount & Blade II: Bannerlord that adds passive health regeneration to all human agents and mounts, with healing rates affected by the Medicine skill. It combines features from two existing mods and adds extra functionality. With 1,060 endorsements and 43,738 downloads, it's a popular choice for players seeking balanced regen mechanics.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Community-approved with 1,060 endorsements and 43,738 downloads.
- Combines features from two popular mods, offering regen for both player and all agents.
- Medicine skill integration adds depth, making healing scale with character progression.
⚠️ Cons
- Requires MCM (Mod Configuration Menu) as a dependency, which may be an extra install step.
- Mod is under remake, so current version may be unstable or subject to major changes.
- No detailed documentation provided beyond the description; users may need to rely on forum posts.
For Bannerlord players who want passive health regeneration for themselves, their mounts, and all units, with a skill-based scaling system. If you're tired of micromanaging health or want a more forgiving combat experience, this mod is for you. Skip if you prefer hardcore realism or don't want to install MCM.
💡 Beginner Tips
- Install MCM first, as Battle Regeneration relies on it for configuration.
- If you're using Vortex, be aware that config files can be overwritten; consider using MCM to adjust settings in-game.
- Check the first stickied post on the mod page for updates and notes, especially since the mod is under remake.
📊 Mod Details
- Game
- Bannerlord Mods
- Author
- Designer225
- Version
- 2.2.4.110
- Downloads
- 43,738
- Endorsements
- 1,060
- Category
- Gameplay
- Created
- 5/13/2020
- Updated
- 1/19/2024
🧩 Commonly Used Together
Users add these mods to the same collections — a real compatibility signal, not an AI guess.
🔧 How to Install Bannerlord Mods
Use Vortex or manual. Enable mods in launcher. Harmony required.
📖 Full step-by-step install guide for Bannerlord →
Visit the official mod page for specific installation instructions for this mod.
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