Zevlor Can Punch Aradin Every Time

⭐ — (59 endorsements) 📥 646 downloads 📌 v1.0.0.0 📅 3/10/2026
🟡 Updated this year

By Magnetuning · Gameplay

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 3/10/2026 📅 Created: 3/10/2026

🔍 Analysis

  • 👍 9.1% endorsement rate — high engagement, a strong quality signal
  • 🏆 #291 of 554 Gameplay mods in this game by downloads

📋 About This Mod

Gives Zevlor the opportunity to punch Aradin every time, no matter what dialogue options you choose.

Made for Patch 8 - Hotfix 35, but probably works with other patches!

-- 💖🖤  <3  🤍💚  --

Yet another mod I made a while ago and didn't post until now 😅 (Listen. My anemic ass is tired ok hgjfrkgjkf)

This mod gives Zevlor the opportunity to punch Aradin every time during their confrontation in Emerald Grove, no matter what dialogue options you chose earlier in the scene. That's it, that's the mod!

Personally, I feel like Zevlor deserves a little revenge. As a treat 💗 And now you won't have to worry about picking the exact right options to give him the chance.

No more picking out-of-character options for your Tav because you want to set up the dialogue properly. No more consulting dialogue guides because you keep forgetting the options you need to pick for it. Just two people, living in the moment, letting Zevlor knock the daylights out of that @$#%$!*. Not a phone in sight. Beautiful. 💗🌷🌼🌟

-- 💖🖤  <3  🤍💚  --

How it works:

In the vanilla game, the dialogue options you choose during Zevlor and Aradin's Act 1 confrontation will influence which character is set up to punch the other. And pretty often I've inadvertently picked the options that set up Aradin to punch Zevlor, resulting in me having to savescum to try and get my squishy wizards/bards/etc to successfully knock out Aradin (because Someone's gotta do it. Even if that someone is my sorcerer with 8 strength,)

This mod reroutes the dialogue paths that lead to Aradin punching Zevlor, and points them towards the dialogue where Zevlor is set up to punch Aradin instead. It should give Zevlor the opportunity to punch Aradin even if you don't notice he's set up to punch him, or if you stand back and do nothing as well. I also added an extra dialogue option if you notice Zevlor's about to punch Aradin, to just stand back and let him do it instead of intervening (which is not an option you have in the vanilla game.)

And that's it! It's pretty straightforward.

-- 💖🖤  <3  🤍💚  --

Compatibility:

This mod edits the DialogsBinary file for the scene with Zevlor and Aradin's confrontation in Emerald Grove, which can be found at this file path in the vanilla game:

\\Mods\Gustav\Story\DialogsBinary\Act1\DEN\DEN_RaidingParty_Confrontation.lsf

It also edits the dialog resource bank for that file, so the mod won't have to function as an override, and can be placed in your mod load order to handle compatibility.

This mod will conflict with anything that edits those files!

-- 💖🖤  <3  🤍💚  --

📊 Mod Details

Game
Baldursgate3 Mods
Author
Magnetuning
Version
1.0.0.0
Downloads
646
Endorsements
59
Category
Gameplay
Created
3/10/2026
Updated
3/10/2026

🔧 How to Install Baldur's Gate 3 Mods

Download from Nexus Mods.

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Visit the official mod page for specific installation instructions for this mod.

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