STV Paymaster
🟡 Updated this yearPreview

🔍 Analysis
- 👍 1.2% endorsement rate — high engagement, a strong quality signal
- 🏆 #144 of 596 Gameplay mods in this game by downloads
📋 About This Mod
No more free rides – every ship, station, and crew member now has real costs that demand careful financial management.
Key Features:
General
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[]Highly configurable via in-game menu or config file
[
]No conflicts with other economic or UI mods (that i know of)[]Full EN/RU localization
[]Safe to add/delete from game (or you can just turn all functions off). Advised to use clear all data checkbox before deleting.
Ship module
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[]Crew Salaries - pilots, service and marines receive regular wages based on experience, military status and ship class (for pilots).
[
]Ship Maintenance - Upkeep costs scale based on ship value and military status, adding a layer of realism to fleet operations.[]Docking fees - Every docking of your ships at NPC stations or NPC ships at your stations is tracked in a performance-friendly way and incurs fees. Earn income from NPC dockings while paying for your own.
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[]Taxes for your stations - Pay taxes on your stations, plots, and shipyards, with rates varying by sector faction relations (allied, friendly, neutral, enemy).
[]Taxes for NPC stations - Non-player stations pay you taxes in your sectors, providing passive income based on their value and your relations with the owning faction.
[]Station maintenance - Stations require ongoing maintenance costs based on their value, with options to exclude headquarters.
[]Workforce salaries - Station workforce receives periodic wages.
Hardcore module
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[]Ship cost scaling - Increases the base price of ships purchased from third-party factions (e.g., 500% markup on hull value), making ship acquisition a significant investment.
[]Blueprints cost scaling - Greatly increases prices of blueprints and licenses from traders (e.g., up to 10x more expensive), discouraging rapid expansion and encouraging hacking.
[]Plot cost scaling - Increases the cost of purchasing station plots (e.g., 5x more expensive).
Consequences module
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[]Station hacks - If expenses aren't paid, modules on your stations can be randomly hacked, disrupting operations.
[
]Workforce resignations - Workforce can resign if salaries aren't paid.[]Crew resignations - Ship crew may quit or experience morale drops on non-payment, with severity scaling by shortfall.
[]Reputation loss - Relations with sector-owning factions decrease if taxes aren't paid.
Future plans:
1) Add cargo theft systems to ships and stations
For ships make ships require certain percent of marines to be placed on ship to prevent chances of cargo theft upon docking/undocking stations.
For station add thresholds for minimal workforce to prevent cargo theft
2) Figure out UI callbacks fr
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[]Station hacks - If expenses aren't paid, modules on your stations can be randomly hacked, disrupting operations.
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[]Ship cost scaling - Increases the base price of ships purchased from third-party factions (e.g., 500% markup on hull value), making ship acquisition a significant investment.
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[]Crew Salaries - pilots, service and marines receive regular wages based on experience, military status and ship class (for pilots).
📊 Mod Details
- Game
- X4foundations Mods
- Author
- Stavr
- Version
- 0.995
- Downloads
- 3,300
- Endorsements
- 38
- Category
- Gameplay
- Created
- 11/11/2025
- Updated
- 11/30/2025
🔧 How to Install X4: Foundations Mods
Download from Nexus Mods.
📖 Full step-by-step install guide for X4: Foundations →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for X4: Foundations commands, item IDs, and more.
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