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⭐ — (38 endorsements) 📥 3,300 downloads 📌 v0.995 📅 11/11/2025
🟡 Updated this year

By Stavr · Gameplay

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 11/30/2025 📅 Created: 11/11/2025

🔍 Analysis

  • 👍 1.2% endorsement rate — high engagement, a strong quality signal
  • 🏆 #144 of 596 Gameplay mods in this game by downloads

📋 About This Mod

No more free rides – every ship, station, and crew member now has real costs that demand careful financial management.

Key Features:

General

  • []Highly configurable via in-game menu or config file

    []No conflicts with other economic or UI mods (that i know of)

    []Full EN/RU localization

    []Safe to add/delete from game (or you can just turn all functions off). Advised to use clear all data checkbox before deleting.

    Ship module

    • []Crew Salaries - pilots, service and marines receive regular wages based on experience, military status and ship class (for pilots).

      []Ship Maintenance - Upkeep costs scale based on ship value and military status, adding a layer of realism to fleet operations.

      []Docking fees - Every docking of your ships at NPC stations or NPC ships at your stations is tracked in a performance-friendly way and incurs fees. Earn income from NPC dockings while paying for your own.

    Station module

    • []Taxes for your stations - Pay taxes on your stations, plots, and shipyards, with rates varying by sector faction relations (allied, friendly, neutral, enemy).

      []Taxes for NPC stations -  Non-player stations pay you taxes in your sectors, providing passive income based on their value and your relations with the owning faction.

      []Station maintenance - Stations require ongoing maintenance costs based on their value, with options to exclude headquarters.

      []Workforce salaries - Station workforce receives periodic wages.

      Hardcore module

      • []Ship cost scaling - Increases the base price of ships purchased from third-party factions (e.g., 500% markup on hull value), making ship acquisition a significant investment.

        []Blueprints cost scaling - Greatly increases prices of blueprints and licenses from traders (e.g., up to 10x more expensive), discouraging rapid expansion and encouraging hacking.

        []Plot cost scaling - Increases the cost of purchasing station plots (e.g., 5x more expensive).

        Consequences module  

        • []Station hacks - If expenses aren't paid, modules on your stations can be randomly hacked, disrupting operations.

          []Workforce resignations - Workforce can resign if salaries aren't paid.

          []Crew resignations - Ship crew may quit or experience morale drops on non-payment, with severity scaling by shortfall.

          []Reputation loss - Relations with sector-owning factions decrease if taxes aren't paid.

          Future plans:

          1) Add cargo theft systems to ships and stations

          For ships make ships require certain percent of marines to be placed on ship to prevent chances of cargo theft upon docking/undocking stations.

          For station add thresholds for minimal workforce to prevent cargo theft

          2) Figure out UI callbacks fr

📊 Mod Details

Game
X4foundations Mods
Author
Stavr
Version
0.995
Downloads
3,300
Endorsements
38
Category
Gameplay
Created
11/11/2025
Updated
11/30/2025

🔧 How to Install X4: Foundations Mods

Download from Nexus Mods.

📖 Full step-by-step install guide for X4: Foundations →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for X4: Foundations commands, item IDs, and more.

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