Stop destroying my boarding target
🟡 Updated this year⚠️ Install Order · 1 step
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 2.0% endorsement rate — high engagement, a strong quality signal
- ✅ Updated 47 days after the latest game patch — actively maintained
- 🏆 #24 of 596 Gameplay mods in this game by downloads
📋 About This Mod
This mod adds a comm/context menu option to ask pilot of allied faction to cease firing at player's current boarding target.
This option is available on NPC pilots that attacked a boarding target after the boarding started.
Also, NPC pilot can refuse when:
-
[]player's relation with NPC pilot's faction is lower than 10;
[
]more than 1/3 of boarding target turrets are operational;Moreover, there is small delay between asking pilot and his/her decision to cease fire and fly away.
This delay (max 10s) depends on relations, so higher the relation - smaller the delay.
There will be notification when pilot makes his/her decision and a small entry in a logbook.
In case of the positive response - all of faction's military ships within 15km range will cease fire.
From version 2. 00 also works OOS/Low Attention.
When NPC ship is in comm range (aprox. 40km) - communication with pilot is done via a comm option.
Otherwise via context menu option.
This mod is save compatible.
Requires SirNuke's Mod Support APIs https://www.nexusmods.com/x4foundations/mods/503
Compatible with iforgotmysocks Extended Conversation Menu: https://www.nexusmods.com/x4foundations/mods/382
Italian translation - thanks to @dabigpit
This X4: Foundations mod adds a comm/context menu option to ask allied NPC pilots to stop firing at your current boarding target. The pilot may refuse based on faction relations and target turret status, with a delay before they comply. It works in low attention and is save compatible, requiring SirNuke's Mod Support APIs.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Community-approved with 435 endorsements and over 22k downloads.
- Solves a real frustration by letting you stop friendly fire during boarding ops.
- Works both in-sector and OOS, so it's useful regardless of where you are.
⚠️ Cons
- Requires SirNuke's Mod Support APIs, so you need an extra dependency.
- Pilots can refuse, which might leave you in a sticky situation if relations are low.
- Compatibility with other mods that alter comm menus or boarding behavior is a risk.
For X4 players who board ships regularly and get annoyed when allied NPCs keep shooting the target. If you're a trader or miner who never boards, you can skip this. It's a quality-of-life mod for combat-focused players.
💡 Beginner Tips
- Make sure you have SirNuke's Mod Support APIs installed first, or the mod won't work.
- If you use the Extended Conversation Menu mod, check compatibility—this mod is designed to work with it.
- Test the mod in a save where you have decent faction relations to see the full effect.
📊 Mod Details
- Game
- X4foundations Mods
- Author
- Mycu
- Version
- 2.2.4
- Downloads
- 22,114
- Endorsements
- 435
- Category
- Gameplay
- Created
- 5/5/2021
- Updated
- 7/27/2026
🧩 Commonly Used Together
Users add these mods to the same collections — a real compatibility signal, not an AI guess.
🔧 How to Install X4: Foundations Mods
Download from Nexus Mods.
📖 Full step-by-step install guide for X4: Foundations →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for X4: Foundations commands, item IDs, and more.
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