Social standings and citizenships

⭐ ⭐ (277 endorsements) 📥 21,106 downloads 📌 v9.0.0.10 📅 12/10/2021
🟡 Updated this year

By kuertee · Gameplay

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 7/29/2026 📅 Created: 12/10/2021
⚠️ Install Order · 2 steps
1📦 SirNukes Mod Support APIs Find it →
2📦 Kuertee's UI Extensions Find it →

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 1.3% endorsement rate — high engagement, a strong quality signal
  • ✅ Updated 49 days after the latest game patch — actively maintained
  • 🏆 #26 of 596 Gameplay mods in this game by downloads

📋 About This Mod

Social standings and citizenships

https://www.nexusmods.com/x4foundations/mods/804

v9. 0. 0. 10, 29 Jul 2026:

- Tweak: Corrected language in the localisation files.

Mod effects

===========

Removes the passive acquirement of friendly, and alliance licences by requiring citizenships with the faction.

Citizenship is acquired by building stations in the faction's space.

Poor Social Standing limits citizenship status.

Players that start the game with these gamestarts are permanently in the Militia: Dedicated Warrior gamestart, Spear of the Patriarch gamestart, Terran Cadet.

Requirements

============

SirNukes Mod Support APIs mod (https://www.nexusmods.com/x4foundations/mods/503)

Kuertee's UI Extensions mod (https://www.nexusmods.com/x4foundations/mods/552)

Recommended companion mods

==========================

Reputations and Professions (https://www.nexusmods.com/x4foundations/mods/636): role-playing mod that adds 4 Reputations (Defender, Vigilante, Mercenary, Pirate), and 8 Professions (Courier, Engineer, Miner, Saboteur, Spy, Trader, Builder, Shipwright).

Crime has consequences (https://www.nexusmods.com/x4foundations/mods/566): ships are fined, then impounded, then forfeited. Pay fines at the Fines and Forfeiture office to reacquire ships before their forfeiture.

Note that "relationship" refers to the base game's Relationship Points.

Citizenships

============

There are several immigration status: Undocumented, Migrant, Resident, Citizen, and Militia.

The friendly relationship is limited to players with the Resident Immigration Status.

The alliance relationship is limited to players with the Citizen Immigration Status.

And the capital ship licence is limited to players with the Militia Immigration Status.

Relationship points with factions continue to accrue with your AI traders - as in the base game.

But, regardless of the relationship points, the friendly, and alliance licences nor licences that require them are not awarded until the required immigration status is achieved.

Note that the mod will never remove the Outer Core Access, nor the Inner Core Access IF you have them when you first install the mod.

Undocumented

============

No contact with the faction.

Applied when you're have the Explorer Social Standing and you're not yet a Migrant.

Established contact with the faction.

Resident requirements

=====================

1 station in any of the faction's space

500,000 transactions (sales, and purchases) between the faction and your stations

2 additional s

🤖 AI-enhanced — based on mod data

This X4: Foundations gameplay mod overhauls faction licences by requiring citizenship, earned through building stations, with poor social standing limiting status. It adds immigration tiers (Undocumented to Militia) and gates friendly/alliance relationships and capital ship licences behind them. Requires two mods and pairs with kuertee's other role-playing mods.

✨ Key Features

Removes passive acquirement of friendly and alliance licences, requiring citizenship with the faction.
Citizenship is acquired by building stations in the faction's space.
Poor Social Standing limits citizenship status.
Adds immigration statuses: Undocumented, Migrant, Resident, Citizen, and Militia.
Friendly relationship limited to Resident status, alliance to Citizen, capital ship licence to Militia.
Certain gamestarts (Dedicated Warrior, Spear of the Patriarch, Terran Cadet) start permanently in Militia.

📊 Pros & Cons

✅ Pros

  • Adds real depth to faction reputation—no more free licences just for shooting a few pirates.
  • Ties progression to station building, giving you a concrete goal for expanding your empire.
  • Solid track record: 277 endorsements and over 21k downloads show it's a trusted, popular overhaul.

⚠️ Cons

  • Requires two other mods (SirNukes APIs and kuertee's UI Extensions), so you're committing to a mod stack.
  • The permanent Militia status for certain gamestarts might feel restrictive if you wanted to role-play a shady trader.
  • Compatibility risk with other mods that alter faction relations or licences—test carefully.
🎯 Is This For You?
For X4 players who want a more meaningful reputation system where you earn your standing through tangible actions like building stations. If you're into role-playing and want immigration statuses to gate your access to ships and alliances, this is a must-try. Skip if you prefer the vanilla 'grind rep by shooting' approach or don't want to manage extra dependencies.
📦 Install:Medium· 5-10 minutes

💡 Beginner Tips

  • Install the required mods first—SirNukes APIs and kuertee's UI Extensions—or the mod won't work.
  • If you're using a mod manager like Vortex, let it handle the load order; this mod needs to load after the dependencies.
  • Start with a custom gamestart if you don't want the permanent Militia status—pick one that isn't Dedicated Warrior, Spear of the Patriarch, or Terran Cadet.

📊 Mod Details

Game
X4foundations Mods
Author
kuertee
Version
9.0.0.10
Downloads
21,106
Endorsements
277
Category
Gameplay
Created
12/10/2021
Updated
7/29/2026

🧩 Commonly Used Together

Users add these mods to the same collections — a real compatibility signal, not an AI guess.

🔧 How to Install X4: Foundations Mods

Download from Nexus Mods.

📖 Full step-by-step install guide for X4: Foundations →

Visit the official mod page for specific installation instructions for this mod.

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