DeadAir Scripts v3.03

⭐ — (2 endorsements) 📥 131 downloads 📌 vV3.03 📅 7/13/2026
🟡 Updated this year

By mlog4 · Gameplay

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 7/25/2026 📅 Created: 7/13/2026

🔍 Analysis

  • ✅ Updated 45 days after the latest game patch — actively maintained
  • 🏆 #526 of 596 Gameplay mods in this game by downloads

📋 About This Mod

A DeadAir-style refinement of the vanilla economy, taken further: stronger faction economies, factions building their own trade centers, wharves and shipyards, and fleet/module limits that grow with controlled territory.

DeadAir Scripts (DA Classic) — X4 9.x Compatibility Fork

Community-maintained continuation of DeadAir Scripts (aka Dynamic Universe) by DeadAirRT under the GPL-3. 0 licence he granted at retirement in September 2025. Full DA feature set intact, tested on X4 9. 0.

Requires the companion mod DeadAir Economy Overhaul (DA Classic) for the three DA custom wares (schematics + labor contracts). If you don't want DA custom wares and prefer running with VRO / X4-Reemergence / vanilla economy, use the No DA Wares fork instead.


What it does

Adds the full DeadAir dynamic-universe layer on top of vanilla X4:

  • []Dynamic War — periodic AI-to-AI relation shifts driven by military strength, shared enemies, and primary race. Six event types from soft nudges to instant max-relation flips. Adjustable interval, weights, per-faction ignore list.[/]

    []Dynamic News — logbook + notification feed for galaxy-scale events: sector ownership changes, major station destruction, economic expansions, relation shifts.[/]

    []Xenon Evolution — Xenon adaptively upgrade ships and shipyards over time. 10 evolution levels x 6 categories (engine / ship / shield / weapon / missile / eco). At levels 1, 3, and 5 they expand their shipyards; each tick Xenon fleets patrol borders and become available for faction invasions.[/]

    []Station Fill — top up trade stations, shipyards, and wharves at adjustable intervals. Prevents supply lockouts in mid/late game.[/]

    []Jobs Expeditions — long-range attack fleets similar to Terran Interventions. Any major faction can hit distant enemy sectors. Dynamically populated for modded factions with tag.claimspace.[/]

    []Jobs Smart Sector Tags (SST) — sectors classified as Critical / Core / Border / Contested. Jobs use tags for smarter patrol and invasion targeting.[/]

    []Blueprint Scanning — player-owned police assets scan enemy ships for blueprint fragments.[/]

    []In-game menu — every subsystem is toggleable and configurable via the Extensions menu.[/]

    New in v3. 03

    []Faction construction — factions now build their own trade centers, wharves and shipyards (with per-cluster minimum-distance rules to prevent clustering).[/]

    []Dynamic territory-based quotas — a faction's fleet and production-module limits scale with the territory it controls.[/]

    []Sequential fleet building — a faction only starts the next DA fleet once the previous one is at least ~70% assembled, instead of many half-crewed fleets at once.[/]

    []Xenon shipyard spacing raised — default minimum distance 2 -> 4 clusters, slowing the early enclave-linking snowball.[/]

    [*]Performance pass — menu,

📊 Mod Details

Game
X4foundations Mods
Author
mlog4
Version
V3.03
Downloads
131
Endorsements
2
Category
Gameplay
Created
7/13/2026
Updated
7/25/2026

🔧 How to Install X4: Foundations Mods

Download from Nexus Mods.

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