DeadAir Scripts No DA Wares X4 9.x compat fork
🟡 Updated this yearPreview

🔍 Analysis
- ✅ Updated 70 days after the latest game patch — actively maintained
- 🏆 #403 of 596 Gameplay mods in this game by downloads
📋 About This Mod
DeadAir Scripts (No DA Wares) — X4 9.x Compatibility Fork Community-maintained continuation of DeadAir Scripts (aka Dynamic Universe) by DeadAirRT under the GPL-3.0 licence he granted at retirement in September
DeadAir Scripts (No DA Wares) — X4 9.x Compatibility Fork v2. 0. 2
Community-maintained continuation of DeadAir Scripts (aka Dynamic Universe) by DeadAirRT under the GPL-3. 0 licence he granted at retirement in September 2025. Full DA feature set intact — this variant only differs from the standard mlog4 fork in that all references to the three DA-Eco custom wares (da_mil_schematics, da_adv_schematics, da_laborunion_contracts) are stripped, so it can run cleanly without any DA Economy Overhaul companion mod.
If you want the full DA experience with those wares present, use the standard mlog4 DA Scripts fork instead.
NEW in v2. 0. 0 — Dynamic modded-faction support
DA's Jobs Expeditions system previously used a hardcoded 8-vanilla-faction list at Setup. This fork now populates the list dynamically from all `tag.claimspace` factions — including modded ones — at new-game start. Combined with our companion compat mods for popular faction expansions, modded factions get full DA integration from turn 1:
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[]mlog_da_apus_compat — Full DA integration for Apus Stellar Treaty (Cyber1j1e): 1 expedition XL flagship + 27 SST jobs. Verified via 5. 5h soak — 30+ SST ships spawned, XL Constellation flagship on patrol.[/]
[]mlog_da_etw_compat — Full DA integration for all 3 Eternal Twilight Expansion factions (GRunaah): 3 expedition XL flagships + 81 SST jobs total.[/]
Additional compat mods for The Ancients, Rise of the Ossian Raider, and other faction mods can be added via our DA SST Compat Generator Python tool — ~30 minutes per new modded faction from download to deployed compat.
What it does
Adds the full DeadAir dynamic-universe layer on top of vanilla X4:
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[]Dynamic War — periodic AI-to-AI relation shifts. Six event types from soft nudges to instant max-relation flips.[/]
[]Dynamic News — logbook + notification feed for galaxy-scale events (sector ownership, station events, relation shifts).[/]
[]Xenon Evolution — Xenon adaptively upgrade ships and shipyards. 10 levels x 6 categories. At L1/3/5 Xenon expand shipyards.[/]
[]Station Fill — top up trade stations, shipyards, and wharves at adjustable intervals.[/]
[]Jobs Expeditions — long-range attack fleets similar to Terran Interventions.[/]
[]Jobs Smart Sector Tags — sectors classified as Critical / Core / Border / Contested.[/]
[]Blueprint Scanning — police assets scan enemy ships for blueprint fragments.[/]
[]In-game menu — every subsystem is toggleable and configurable.[/]
Choose your Eco
Because this variant has no dependency on any specific Eco, you can pair it with any:
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[]DeadAir Economy Overhaul (No DA Wares — X4 9.x compat fork) — my matching Eco fork[/]
[]VRO (Variety and Rebalance Overhaul) — its own economy tuning[/]
[]X4-Reemergence — its own economy tuning (when it lands on 9. 0)[/]
[]Vanilla economy — no Eco mod at all[/]
Running standalone or with any of these produces zero missing-ware errors.
X4 9.x compatibility fixes inherited
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[]Dynamic News restored — "New Station Started" event fires correctly on 9.x[/]
[]Dynamic War fixed — Nemesis / Best Friends event ending bug[/]
[]DAJobsEXP fixed — missing $ prefix on LocFactionToCheck no-op'd faction filter[/]
[]find_sector calls — added required space="player.galaxy" attribute (9. 0 beta 8 broke silent no-op)[/]
[]200 000+ log-spam errors eliminated — staged-construction guard on create_construction_sequence call sites[/]
[]DA God expand path restored (mlog011 Option A) — rewrote the two main expand sites to route staged stations through vanilla's own add_build_to_expand_station action[/]
[]Blueprint Scanning police-asset re-enabled (mlog012bp) — modern XPath into vanilla 9. 0's restructured scan loop[/]
[]Infestation subsystem disabled by default — author's own TODO comment noted it was incomplete[/]
[]UI debug logging off by default[/]
[]New diagnostic: Evolution ware probe + Blueprint add probe[/]
Specific to the No DA Wares variant
[*]Station Calculator table stripped — 60 production-recipe en
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[]Dynamic News restored — "New Station Started" event fires correctly on 9.x[/]
-
[]DeadAir Economy Overhaul (No DA Wares — X4 9.x compat fork) — my matching Eco fork[/]
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[]Dynamic War — periodic AI-to-AI relation shifts. Six event types from soft nudges to instant max-relation flips.[/]
📊 Mod Details
- Game
- X4foundations Mods
- Author
- mlog4
- Version
- V2.0.2
- Downloads
- 477
- Endorsements
- 9
- Category
- Gameplay
- Created
- 7/6/2026
- Updated
- 8/19/2026
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