Additional agent actions

⭐ — (96 endorsements) 📥 6,963 downloads 📌 v9.0.0.6 📅 9/28/2025
🟡 Updated this year

By kuertee · Gameplay

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 6/30/2026 📅 Created: 9/28/2025
⚠️ Install Order · 1 step
1📦 Crime Has Consequences Find it →

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 1.4% endorsement rate — high engagement, a strong quality signal
  • ✅ Updated 20 days after the latest game patch — actively maintained
  • 🏆 #82 of 596 Gameplay mods in this game by downloads

📋 About This Mod

Additional Agent Actions

https://www.nexusmods.com/x4foundations/mods/1839

v9. 0. 0. 6, 29 Jun 2026:

- New feature: Deactivating the mod from the Settings > Extensions menu deactivates the mod's scripts and zeroes its data. More information is in the "Uninstall" section.

- Note: Read the "Uninstall" section for important information on deactivating the mod and creating "clean" saves.

- Bug-fix: High-security Rooms Are Locked mod compatibility: Sometimes the agents were not unlocking the rooms.

Mod effects

===========

Assigning an agent to appropriate diplomatic actions may result in one or more of these additional effects: prevent sector security assistance, repeat action, reveal information, release impounded ships (if the Crime Has Consequences mod is active), unlock high-security rooms (if the High-Security Rooms Are Locked mod is active), report sightings of Search And Destory mission targets (if the Emergent Missions mod is active).

Prevent sector security assistance

==================================

Diplomatic actions: Active Station Information, Spy On Station.

Description:

- An agent with a Negotiation or Espionage rating of Proficient or higher prevents sector security from responding to the station's request for help.

Repeat At Station / Repeat At Sector

====================================

Diplomatic actions: On relevant actions - which are most actions.

Description:

- The agent will repeat this action at the station or sector, respecting its cooldown, until they are reassigned elsewhere.

- For Repeat At Sector actions, the agent will first visit all stations owned by the faction of the first station they visited. Then visit other stations. Then repeat the loop.

- On auto-repeat with the "Random Gift" option, the chosen gift either has a positive (first choice) or unknown (if there is no stock of the first choice gift) influence on the target faction. Gifts that have a negative influence will never be chosen.

- On auto-repeat with the "Random Inventory" option, the chosen inventory will be chosen totally at random.

Reveal Information

==================

Diplomatic actions: Active Station Information, Active Ship Information, Spy On Station, Spy On Ship.

Description:

- When the player nears the station or ship, the agent sends to the player's scanner the ship's or station's information. The amount of information revealed will be limited to player's ship or spacesuit scanner. Unlike spacesuit scanners, ship scanners cannot decrypt security module information. To reveal all of the information, the player needs to be in their spacesuit.

Crime Has Consequences mod feature

==================================

## Release impounded ships

Applicable only when the Crime Has Consequence

🤖 AI-enhanced — based on mod data

Additional agent actions is a gameplay mod for X4: Foundations that expands diplomatic agent missions with extra effects like preventing sector security assistance, repeating actions, revealing information, and releasing impounded ships when paired with the Crime Has Consequences mod. It has 96 endorsements and was last updated in June 2026.

✨ Key Features

Adds additional effects to diplomatic agent actions, including preventing sector security assistance.
Allows agents to repeat actions as part of their diplomatic missions.
Enables agents to reveal information during diplomatic actions.
Integrates with the Crime Has Consequences mod to release impounded ships.

📊 Pros & Cons

✅ Pros

  • Tight integration with Crime Has Consequences adds depth for players using that mod.
  • Decent community traction with 96 endorsements and nearly 7k downloads.
  • Recently updated (June 2026), so it's likely compatible with current game versions.

⚠️ Cons

  • Requires the Crime Has Consequences mod for one of its key features, so it's not fully standalone.
  • Niche appeal—only affects diplomatic actions, which might not interest combat-focused players.
  • Potential compatibility issues with other mods that alter agent or diplomatic systems.
🎯 Is This For You?
For X4: Foundations players who enjoy deep diplomacy and use the Crime Has Consequences mod. If you're into trade and faction management, this adds useful tools. Skip if you prefer pure combat or don't use the required mod.
📦 Install:Easy· Under 1 minute

💡 Beginner Tips

  • Make sure you have the Crime Has Consequences mod installed and enabled before using this mod, or the ship release feature won't work.
  • Test the mod in a save where you have active diplomatic agents to see the new effects immediately.
  • Check the mod's forum thread for any known conflicts with other diplomacy mods.

📊 Mod Details

Game
X4foundations Mods
Author
kuertee
Version
9.0.0.6
Downloads
6,963
Endorsements
96
Category
Gameplay
Created
9/28/2025
Updated
6/30/2026

🔧 How to Install X4: Foundations Mods

Download from Nexus Mods.

📖 Full step-by-step install guide for X4: Foundations →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for X4: Foundations commands, item IDs, and more.

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