X4 Character Converter

⭐ — (12 endorsements) 📥 109 downloads 📌 vv0.8.6 📅 6/10/2026
🟡 Updated this year

By DiCrash · Modders Resources

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 6/13/2026 📅 Created: 6/10/2026

🔍 Analysis

  • ✅ Updated 3 days after the latest game patch — actively maintained
  • 🏆 #21 of 27 Modders Resources mods in this game by downloads

📋 About This Mod

Blender addon for importing and exporting X4 Foundations character body XAC files. Imports armatures, vertex groups, UVs, shape keys, materials and textures, and exports edited or custom body geometry using an existing X4 skeleton.

Description

This mod allows you to import, edit, and export character models back into the game. The addon works directly with the .xac format without using any intermediate formats. The importer loads the game's native model format directly into Blender.

Requirements

  • []Blender 4. 2 or newer.[/]

    Installation

    • []Download the .zip archive.[/]

      []In Blender, open Edit → Preferences → Addons.[/]

      []Click Install from Disk and select the downloaded .zip archive.[/]

      []Expand the options of the installed addon.[/]

      []Specify the path to the extracted game files.[/]

      After completing these steps, press N in the viewport. The X4Tools tab should appear in the sidebar.

      Import

      • []The .xac file you want to import must be located inside the directory tree of the extracted game archives.[/]

        Editing

        • []After importing a model, its original mesh objects are used as containers. You can modify their geometry or replace it entirely.[/]

          []Existing mesh objects may be deleted. Adding new mesh objects is not currently supported, so use the existing ones.[/]

          []Existing mesh objects may be renamed using only the following characters: "A-Z", "a-z", "0-9", and "_".[/]

          []Every mesh vertex must belong to at least one vertex group.[/]

          []Every vertex group used by a mesh must correspond to a bone in the imported armature.[/]

          []The total weight of each vertex must be equal to 1. 0. Normalize the weights before exporting.[/]

          []If you rename an existing material, it will be treated as a new material and added to the material collection during export.[/]

          []Every material must contain at least one texture map. It is generally better to modify an existing material rather than create a new one.[/]

          []The following texture formats are supported: Diffuse — BC1 or BC3, Normal — BC5, Metal — BC4, Smoothness — BC4, Glow — BC1 or BC3.[/]

          []Material names may contain only "a-z", "0-9", and "_". The name of the material collection must be placed at the beginning of the material name and separated from the rest of the name by a period.[/]

          []Modifying the existing skeleton is not currently supported. It is best to leave it unchanged.[/]

          Export

          []If everything has been configured correctly, a new directory will be created inside the selected export folder. It will contain the model as an .xac file, the packed textures, and the materials .xml file.[/]

          [*]After exporting, plac

📊 Mod Details

Game
X4 Foundations Mods
Author
DiCrash
Version
v0.8.6
Downloads
109
Endorsements
12
Category
Modders Resources
Created
6/10/2026
Updated
6/13/2026

🔧 How to Install X4foundations Mods

Download from Nexus Mods.

📖 Full step-by-step install guide for X4foundations →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for X4foundations commands, item IDs, and more.

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