Teleport from transporter room

⭐ ⭐ (179 endorsements) 📥 9,526 downloads 📌 v9.0.0.10 📅 8/28/2020
🟡 Updated this year

By kuertee · Gameplay

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 7/29/2026 📅 Created: 8/28/2020

🔍 Analysis

  • 👍 1.9% endorsement rate — high engagement, a strong quality signal
  • ✅ Updated 49 days after the latest game patch — actively maintained
  • 🏆 #56 of 591 Gameplay mods in this game by downloads

📋 About This Mod

Adds a Teleport button to your Transporter Room panels. By default, this mod removes the "Teleport to" command from the Map Menu. By default, this mod also disallows teleportation to and from allied properties.

Teleport from transporter room

https://www.nexusmods.com/x4foundations/mods/553

v9. 0. 0. 10, 29 Jul 2026:

- New feature: Russian localisation file. Thanks, NookaS!

Mod effects

===========

Adds a Teleport button to your Transporter Room panels.

By default, only stations have teleportation technology. Ship to ship teleportations are not allowed.

By default, this mod removes the "Teleport to" command from the Map Menu.

By default, this mod also disallows teleportation to and from allied properties.

Use this mod with the ship destruction countdown of my other mod, Alternatives To Death (https://www.nexusmods.com/x4foundations/mods/551), for a more tactile experience of abandoning ships.

Requirements

============

SirNukes Mod Support APIs mod (https://www.nexusmods.com/x4foundations/mods/503)

Kuertee's UI Extensions mod (https://www.nexusmods.com/x4foundations/mods/552)

Configure the mod

=================

From the Extensions Options screen:

1. Enable the "Teleport to" command in the Map Menu,

2. Allow teleportation to and from allied properties.

3. Allow ship-to-ship teleportation.

- Unzip to 'X4 Foundations/extensions/kuertee_teleport_from_transporter_room/'.

Summary: Load the save; Deactivate from the menu; Save the game (This is the "deactivated mod" save.); Exit the game; Load the "deactivate mod" save; Save the game (This is the "clean" save).

1. Load a game that contains the running mod.

2. Move away from nearby stations where station data is no longer shown in the Information panel.

3. Deactivate the mod from the Settings > Extensions menu. This safely removes objects (missions, npcs, etc.) the scripts created and then safely cancels the scripts. Its Extension Options, if one exists, should be blank.

4. Save the game. This is the "deactivated mod" save. This still contains the deactivated scripts and zeroed data because the mod still "exists" in the game environment. They are simply deactivated and zeroed.

5. Exit the game.

6. Load the "deactivated mod" save. The game will identify then remove the invalid scripts and data because the mod doesn't "exist" in the game environment anymore.

7. Save the game. This is the "clean" save. This doesn't contain the mod's scripts and data anymore.

Troubleshooting

===============

1. Allow the game to log events to a text file by adding "-debug all -logfile debug.log" to its launch parameters.

2. If an Extension Options entry exists for the mod, enable the mod-specific Debug Log.

3. Play for long enough for the mod to log its events. Or force the error that you are experiencing.

4. Send the log found in My Documents\Egosoft\X4

📊 Mod Details

Game
X4 Foundations Mods
Author
kuertee
Version
9.0.0.10
Downloads
9,526
Endorsements
179
Category
Gameplay
Created
8/28/2020
Updated
7/29/2026

🔧 How to Install X4foundations Mods

Download from Nexus Mods.

📖 Full step-by-step install guide for X4foundations →

Visit the official mod page for specific installation instructions for this mod.

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