KUDA AI tweaks
🟡 Updated this yearPreview

🔍 Analysis
- 👍 1.7% endorsement rate — high engagement, a strong quality signal
- ✅ Updated 19 days after the latest game patch — actively maintained
- 🏆 #5 of 591 Gameplay mods in this game by downloads
📋 About This Mod
KUDA AI tweaks
Release version: https://www.nexusmods.com/x4foundations/mods/839
Development version: https://github.com/kuertee/x4-mod-da-ku-ai-tweaks
by deadair, kuertee
Attack AI Tweaks read-me is below. There is also a Google Sites that contains the main portions of this text for easy reading: https://sites.google.com/view/x4-mod-kuda-ai-tweaks/kuda-behaviours
DeadAir's AI Tweaks read-me is here: https://github.com/kuertee/x4-mod-da-ku-ai-tweaks/blob/master/deadairaitweaks-read-me.md
(Check the Extension Options, please.)
v9. 0. 0. 6, 29 Jun 2026:
- Bug-fix: Avoid (i.e. take risk or not) behaviour of ships on escort only triggered when they initiate an attack. They now evaluate whether they should take the risk before initiating an attack as intended. E.g. Carriers were not avoiding/staying away from high-risk targets of their fleet because they needed to initiate an attack first. But sometimes, based on their base-game behaviours, they don't initiate an attack order except when attacked. In this version, they should stay away from high-risk targets when their fleet initiates an attack.
- New feature: Deactivating the mod from the Settings > Extensions menu deactivates the mod's scripts and zeroes its data. More information is in the "Uninstall" section.
- Note: Read the "Uninstall" section for important information on deactivating the mod and creating "clean" saves.
Attack AI Tweaks:
=================
Mod effects
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All ships acquire the "Avoid High-risk Enemies" and "Move To Engage Target" behaviours. Destroyers and larger ships acquire the "Step Forward" and "Withdraw (to regenerate shields)" behaviours. Coordinated Attack QOL changes. Boarding QOL changes.
Requirements
============
SirNukes Mod Support APIs mod (https://www.nexusmods.com/x4foundations/mods/503)
Kuertee's UI Extensions mod (https://www.nexusmods.com/x4foundations/mods/552)
Notes about this mod and my ideas behind it:
============================================
1. This read-me is for my portion (Attack AI Tweaks) of this combined mod. DeadAir's read me is linked at the top of this read-me.
2. Stations are for delaying attackers until reinforcements arrive. They're not ship destroyers - unless only a few ships or small ships attack them. No changes to station behaviours are in this mod.
3. Survivability is the reason behind the changes to the ship behaviours: avoid high-risk enemies, attack slowly, withdraw when necessary.
4. Re: Skill adjustments to behaviours: Low-ranked pilots are impulsive and overly-confident. High-ranked pilots are careful and patient.
5. There are no actions that are random in the mod (in all my mods, actually). The only actions that are random are the ship's avoidance direction (clockwise/counter-clockwise) and angle a
KUDA AI tweaks merges Kuertee's Attack AI Tweaks and DeadAIR's AI Tweaks into one mod. It improves ship combat behavior, with L/XL ships advancing when undamaged and retreating when damaged, while all ships avoid high-risk enemies. A popular choice with 1,423 endorsements and 82,115 downloads, last updated in June 2026.
✨ Key Features
📊 Pros & Cons
✅ Pros
- High community trust: 1,423 endorsements and 82,115 downloads.
- Actively maintained: last updated June 2026.
- Combines two popular AI tweaks for a comprehensive fix.
⚠️ Cons
- Description lacks detailed installation instructions or compatibility notes.
- May conflict with other AI overhaul mods if not carefully managed.
This is for X4: Foundations players who are frustrated with capital ship AI and want smarter fleet behavior. If you're a fleet commander who relies on L/XL ships, this mod gives them better tactical sense. It's also great for players who want a single mod to replace two separate AI tweaks.
💡 Beginner Tips
- Test the mod in a sandbox save to see how your capital ships react in combat before committing to a long playthrough.
- If you use other AI mods, consider disabling them to avoid conflicting behaviors.
- Watch your L/XL ships in a fight: they should push forward when safe and retreat when taking fire.
📊 Mod Details
- Game
- X4 Foundations Mods
- Author
- kuertee
- Version
- 9.0.0.6
- Downloads
- 82,115
- Endorsements
- 1,423
- Category
- Gameplay
- Created
- 3/11/2022
- Updated
- 6/29/2026
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