Social standings and citizenships
🟡 Updated this yearPreview

🔍 Analysis
- 👍 1.3% endorsement rate — high engagement, a strong quality signal
- ✅ Updated 49 days after the latest game patch — actively maintained
- 🏆 #26 of 591 Gameplay mods in this game by downloads
📋 About This Mod
Social standings and citizenships
https://www.nexusmods.com/x4foundations/mods/804
v9. 0. 0. 10, 29 Jul 2026:
- Tweak: Corrected language in the localisation files.
Mod effects
===========
Removes the passive acquirement of friendly, and alliance licences by requiring citizenships with the faction.
Citizenship is acquired by building stations in the faction's space.
Poor Social Standing limits citizenship status.
Players that start the game with these gamestarts are permanently in the Militia: Dedicated Warrior gamestart, Spear of the Patriarch gamestart, Terran Cadet.
Requirements
============
SirNukes Mod Support APIs mod (https://www.nexusmods.com/x4foundations/mods/503)
Kuertee's UI Extensions mod (https://www.nexusmods.com/x4foundations/mods/552)
Recommended companion mods
==========================
Reputations and Professions (https://www.nexusmods.com/x4foundations/mods/636): role-playing mod that adds 4 Reputations (Defender, Vigilante, Mercenary, Pirate), and 8 Professions (Courier, Engineer, Miner, Saboteur, Spy, Trader, Builder, Shipwright).
Crime has consequences (https://www.nexusmods.com/x4foundations/mods/566): ships are fined, then impounded, then forfeited. Pay fines at the Fines and Forfeiture office to reacquire ships before their forfeiture.
Note that "relationship" refers to the base game's Relationship Points.
Citizenships
============
There are several immigration status: Undocumented, Migrant, Resident, Citizen, and Militia.
The friendly relationship is limited to players with the Resident Immigration Status.
The alliance relationship is limited to players with the Citizen Immigration Status.
And the capital ship licence is limited to players with the Militia Immigration Status.
Relationship points with factions continue to accrue with your AI traders - as in the base game.
But, regardless of the relationship points, the friendly, and alliance licences nor licences that require them are not awarded until the required immigration status is achieved.
Note that the mod will never remove the Outer Core Access, nor the Inner Core Access IF you have them when you first install the mod.
Undocumented
============
No contact with the faction.
Applied when you're have the Explorer Social Standing and you're not yet a Migrant.
Established contact with the faction.
Resident requirements
=====================
1 station in any of the faction's space
500,000 transactions (sales, and purchases) between the faction and your stations
2 additional s
📊 Mod Details
- Game
- X4 Foundations Mods
- Author
- kuertee
- Version
- 9.0.0.10
- Downloads
- 21,106
- Endorsements
- 277
- Category
- Gameplay
- Created
- 12/10/2021
- Updated
- 7/29/2026
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