Additional agent actions
🟡 Updated this yearPreview

🔍 Analysis
- 👍 1.4% endorsement rate — high engagement, a strong quality signal
- ✅ Updated 20 days after the latest game patch — actively maintained
- 🏆 #82 of 591 Gameplay mods in this game by downloads
📋 About This Mod
Additional Agent Actions
https://www.nexusmods.com/x4foundations/mods/1839
v9. 0. 0. 6, 29 Jun 2026:
- New feature: Deactivating the mod from the Settings > Extensions menu deactivates the mod's scripts and zeroes its data. More information is in the "Uninstall" section.
- Note: Read the "Uninstall" section for important information on deactivating the mod and creating "clean" saves.
- Bug-fix: High-security Rooms Are Locked mod compatibility: Sometimes the agents were not unlocking the rooms.
Mod effects
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Assigning an agent to appropriate diplomatic actions may result in one or more of these additional effects: prevent sector security assistance, repeat action, reveal information, release impounded ships (if the Crime Has Consequences mod is active), unlock high-security rooms (if the High-Security Rooms Are Locked mod is active), report sightings of Search And Destory mission targets (if the Emergent Missions mod is active).
Prevent sector security assistance
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Diplomatic actions: Active Station Information, Spy On Station.
Description:
- An agent with a Negotiation or Espionage rating of Proficient or higher prevents sector security from responding to the station's request for help.
Repeat At Station / Repeat At Sector
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Diplomatic actions: On relevant actions - which are most actions.
Description:
- The agent will repeat this action at the station or sector, respecting its cooldown, until they are reassigned elsewhere.
- For Repeat At Sector actions, the agent will first visit all stations owned by the faction of the first station they visited. Then visit other stations. Then repeat the loop.
- On auto-repeat with the "Random Gift" option, the chosen gift either has a positive (first choice) or unknown (if there is no stock of the first choice gift) influence on the target faction. Gifts that have a negative influence will never be chosen.
- On auto-repeat with the "Random Inventory" option, the chosen inventory will be chosen totally at random.
Reveal Information
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Diplomatic actions: Active Station Information, Active Ship Information, Spy On Station, Spy On Ship.
Description:
- When the player nears the station or ship, the agent sends to the player's scanner the ship's or station's information. The amount of information revealed will be limited to player's ship or spacesuit scanner. Unlike spacesuit scanners, ship scanners cannot decrypt security module information. To reveal all of the information, the player needs to be in their spacesuit.
Crime Has Consequences mod feature
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## Release impounded ships
Applicable only when the Crime Has Consequence
📊 Mod Details
- Game
- X4 Foundations Mods
- Author
- kuertee
- Version
- 9.0.0.6
- Downloads
- 6,963
- Endorsements
- 96
- Category
- Gameplay
- Created
- 9/28/2025
- Updated
- 6/30/2026
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