Skilled Humans

⭐ ⭐ (563 endorsements) 📥 13,410 downloads 📌 v1.4 📅 9/13/2016
⚪ Last updated 2016

By WonDoe · Gameplay Changes

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 9/25/2016 📅 Created: 9/13/2016

🔍 Analysis

  • 👍 4.2% endorsement rate — high engagement, a strong quality signal
  • 🏆 #136 of 243 Gameplay Changes mods in this game by downloads

📋 About This Mod

Changes human AI combat style.

Tested on 1. 22, should work on 1. 30 and up.

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10/27/16 NOTE:

I've taken a break from the game for now to avoid burnout and if I do get back into modding after I revisit, I'm not 100% sure I'll be focusing on updating this mod. If the AI proves to be too difficult, you can try my other mod here aimed at improving/speeding up combat, which I've had installed almost the entire time I was working on this one:

Quicker Combat and misc animations

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MAIN CHANGES TO HUMAN AI:

- No more taunting

- If an enemy blocks a 2nd consecutive hit, they'll attempt a counter-punch.

- They' now occasionally dodge your attacks.

- They can now dodge mid-attack in the same way the player can.

- Dodge/Block costs: 31/22. Default stamina pool is still 100.

- Aside from dodging/blocking, enemy actions no longer consume stamina (to encourage more aggressiveness)

- 1 handed sword/axe/club/Bow/CrossbowMelee enemies now use a modified version of the Witcher combat style, using a few sped up version of the default npc attacks. Also changes dodging animation. Only a few Witcher heavy attacks were included.

- One of the attacks included is a damageless version of Rend which can break your guard.

- 2 handed enemies had their attack speeds increased by 40-70%.

- 2 handed hammer/polearm/axe types will raise their guard after 2 hits instead of 1 and will attempt a counter-punch after.

- 2 handed enemies can now run towards you instead of slowly walking.

- A small change to make monsters "taunt" just a tad bit less; might not even be that noticeable.

- AI "combat tactic" changed to one that should make them not move at too-far distances as they approach/surround you.

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KNOWN BUGS:

- Enemies that use the Witcher-style don't go into a scream/flailing frenzy when on fire (fixed in another version if I get around to it).

- 1hand-wep females are unable to attack (excludes Ciri). I have no solution here.

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As usual, you'll stomp any human group with the right signs/build but they'll at least look a bit less stupid in the process and wo

📊 Mod Details

Game
Witcher3 Mods
Author
WonDoe
Version
1.4
Downloads
13,410
Endorsements
563
Category
Gameplay Changes
Created
9/13/2016
Updated
9/25/2016

🔧 How to Install The Witcher 3 Mods

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