Geralt of Rivia's Pro Witcher 3

⭐ ⭐ (961 endorsements) 📥 24,915 downloads 📌 v2 📅 8/3/2017
⚪ Last updated 2017

By eutirion · Gameplay Changes

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 8/3/2017 📅 Created: 8/3/2017

🔍 Analysis

  • 👍 3.9% endorsement rate — high engagement, a strong quality signal
  • 🏆 #92 of 243 Gameplay Changes mods in this game by downloads

📋 About This Mod

New running/jumping/sliding/swimming movement along with predictable attacks.

This is a collection of mods I made a while back for a no fast travel playthrough, some of them might depend on each other in strange ways, so while some can mostly work independently I didn't want to test every combination or have complicated dependencies/requirements for each.

modSlideEverywhere (Video):     replaces sliding and modifies jumping     hold jump while landing to start sliding         you don't need to keep holding it once sliding starts         you can still tap B before landing to roll     you will continue to slide until you hold A to exit to a run (or fall if mid-air) or hit B to jump out of it (you can start your jump in mid-air)     geralt is not attached to the ground while sliding, but will take no fall damage in the sliding state         he can take fall damage when jumping though, and fall damage calculation is untouched from vanilla: no matter how high you jump, you won't take damage as long as you land at the same elevation or higher     use DLC/DLCSlideParticles for the particle effects at his feet     known issues:         if geralt manages to get out of view while jumping, which is hard to do accidentally, he will move at a significantly reduced framerate         you can probably jump to places you ought not be         you can rotate while jumping, but you must be facing objects to do the little kick collision with them         ciri can't sheathe/unsheathe while sliding         some npc spawn locations will be obvious         sometimes if you are too fast too furious you will arrive at places before models load, never had a collision problem though

modDirectMovement:     replaces normal movement, overriding animation based translation/rotation with script     this mod supersedes modFasterTurnSpeed     known issues:         you can move during some animations where you're supposed to be still (pulling lever, sitting at place of power, sit on cushion, probably more)             just don't move and they'll work fine         running alongside steep slopes is wonky and you'll often move faster than intended

modFasterSwimming (Video):     replaces swimming movement     the killer whale buff now grants a ridiculous speed boost     known issues:         you can get to places, deep places, you shouldn't go, where you can see things you shouldn't see         sometimes he'll sort of surface twice         if you swim toward land fast enough, you can exit the water faster than the transition animation         swimming too fast on the surface in rough water can cause you to submerge and maybe kill your momentum?     known features:         you can move freely while firing the crossbow underwater

📊 Mod Details

Game
Witcher3 Mods
Author
eutirion
Version
2
Downloads
24,915
Endorsements
961
Category
Gameplay Changes
Created
8/3/2017
Updated
8/3/2017

🔧 How to Install The Witcher 3 Mods

Download from Nexus Mods.

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