Geralt of Rivia's Pro Witcher 3
⚪ Last updated 2017Preview

🔍 Analysis
- 👍 3.9% endorsement rate — high engagement, a strong quality signal
- 🏆 #92 of 243 Gameplay Changes mods in this game by downloads
📋 About This Mod
New running/jumping/sliding/swimming movement along with predictable attacks.
This is a collection of mods I made a while back for a no fast travel playthrough, some of them might depend on each other in strange ways, so while some can mostly work independently I didn't want to test every combination or have complicated dependencies/requirements for each.
modSlideEverywhere (Video): replaces sliding and modifies jumping hold jump while landing to start sliding you don't need to keep holding it once sliding starts you can still tap B before landing to roll you will continue to slide until you hold A to exit to a run (or fall if mid-air) or hit B to jump out of it (you can start your jump in mid-air) geralt is not attached to the ground while sliding, but will take no fall damage in the sliding state he can take fall damage when jumping though, and fall damage calculation is untouched from vanilla: no matter how high you jump, you won't take damage as long as you land at the same elevation or higher use DLC/DLCSlideParticles for the particle effects at his feet known issues: if geralt manages to get out of view while jumping, which is hard to do accidentally, he will move at a significantly reduced framerate you can probably jump to places you ought not be you can rotate while jumping, but you must be facing objects to do the little kick collision with them ciri can't sheathe/unsheathe while sliding some npc spawn locations will be obvious sometimes if you are too fast too furious you will arrive at places before models load, never had a collision problem though
modDirectMovement: replaces normal movement, overriding animation based translation/rotation with script this mod supersedes modFasterTurnSpeed known issues: you can move during some animations where you're supposed to be still (pulling lever, sitting at place of power, sit on cushion, probably more) just don't move and they'll work fine running alongside steep slopes is wonky and you'll often move faster than intended
modFasterSwimming (Video): replaces swimming movement the killer whale buff now grants a ridiculous speed boost known issues: you can get to places, deep places, you shouldn't go, where you can see things you shouldn't see sometimes he'll sort of surface twice if you swim toward land fast enough, you can exit the water faster than the transition animation swimming too fast on the surface in rough water can cause you to submerge and maybe kill your momentum? known features: you can move freely while firing the crossbow underwater
📊 Mod Details
- Game
- Witcher3 Mods
- Author
- eutirion
- Version
- 2
- Downloads
- 24,915
- Endorsements
- 961
- Category
- Gameplay Changes
- Created
- 8/3/2017
- Updated
- 8/3/2017
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