Alchemy Potion Rebalance for W3EE Redux
🟡 Updated this yearPreview

🔍 Analysis
- 👍 3.4% endorsement rate — high engagement, a strong quality signal
- 🏆 #22 of 162 Alchemy and Crafting mods in this game by downloads
📋 About This Mod
Marginal benefit vs. resource cost: A 5-10% incremental increase does not justify the significantly higher acquisition cost and player time investment, especially when Tier3 requires rare boss materials obtainable at a low drop rate.Rescale
Crafting costs and acquisition difficulty escalate sharply across tiers while toxicity also increases. Current tuning yields minimal practical benefit for higher tiers and encourages crafting the mid-tier as the optimal player choice.
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[]Tier 1: craftable from weeds.
[
]Tier 2: requires ground herb + inexpensive catalyst costing 30 crowns (contracts pay ~250–300 crowns).[]Tier 3: requires boss materials obtained from contract bosses (rough rate: 1–2 relevant boss drops per ~4 hours of play).
Original mod Balance issues
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[]Marginal benefit vs. resource cost: A 10% incremental increase (e.g., from 50% to 60%) does not justify the significantly higher acquisition cost and player time investment, especially when Tier 3 requires rare boss materials obtainable at a low drop rate.
[]Increased toxicity negating much of the small stat gain.
[]Player incentive distortion: Given toxicity and resource costs, mid-tier potions become the rational default, making the top tier redundant.
Rebalanced Potion Effects:
Black Blood Enhanced Black Blood Superior Black Blood
40% 20% Damage Return; 50% 40% Damage Return; 60% Damage Return;
40% 30% Resist to bleeding; 50% Resist to bleeding; 60% 70% Resist to bleeding;
40 60 Toxicity; 50 75 Toxicity; 60 90 Toxicity;
Blizzard Enhanced Blizzard Superior Blizzard
40% 20% Slowdown 50% 30% Slowdown 60% 40% Slowdown
20% Adrenaline gain 25% 30% Adrenaline gain 30% 40% Adrenaline gain
80 Toxicity; 100 Toxicity; 120 Toxicity;
Cat Enhanced Cat Superior Cat
12% 10% Movement Speed; 15% 20% Movement Speed; 18% 30% Movement Speed;
[color=#00ff00
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[]Marginal benefit vs. resource cost: A 10% incremental increase (e.g., from 50% to 60%) does not justify the significantly higher acquisition cost and player time investment, especially when Tier 3 requires rare boss materials obtainable at a low drop rate.
📊 Mod Details
- Game
- Witcher3 Mods
- Author
- lilu_dev
- Version
- 0.2
- Downloads
- 501
- Endorsements
- 17
- Category
- Alchemy and Crafting
- Created
- 10/6/2025
- Updated
- 10/7/2025
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