Alchemy Redone
⚪ Last updated 2016Preview

🔍 Analysis
- 👍 3.7% endorsement rate — high engagement, a strong quality signal
- 🏆 #2 of 162 Alchemy and Crafting mods in this game by downloads
📋 About This Mod
Changes the Alchemy System to be more like in the first Witcher game.
!!!IMPORTANT: Only works up to Patch 1. 12. Don't expect an update anytime soon. Cyberpunk 2077 will probably be released earlier than an update of this mod !!!
"Meh... but I don't like the vanilla alchemy system" you say? Try using a different Alchemy mod: PRIMER
Those of you new to The Witcher series may not be aware but the alchemy system in The Witcher 3 suffered dramatic changes when compared to its predecessors. Whether these changes were favorable or not is a matter of opinion. What is undeniable though is that the changes streamlined and simplified the alchemy system removing much of the depth and character the system had in previous games.
This mod is an attempt to bring some of that complexity and dimension back in a way that fits the current game.
Alchemy ingredients are now composed of primary substances, Vitriol, Rebis, Aether, Quebrith, Hydragenum and Vermilion. They are the basic building units of all potions, oils and bombs. They can be extracted from different plants and monster remains. When extracted, these substances can be used to create any alchemy concoction. Because the recipes for all alchemical items now require a combination of these substances, you are not bound to a single ingredient anymore.
Potions, decoctions, and bombs are not refilled anymore when meditating. The maximum count has been increased to 100 and the minimum potion duration has been changed to 10 minutes. The duration is still subject to in-game alchemy modifiers though, that may further extend the total time the potion is active. The potion count and duration are customizable through the mod's config file.
Oils are not infinite anymore. They will behave similarly to potions, can be stacked and their count will diminish as you use them on your weapons.
The toxicity system has been reworked to account for the longer duration of potions. Now the majority of a potion's toxic effects will remain latent for as long as the potion is active in your system. Your witcher's metabolism however, will be able to clear a small percentage of the toxins over time. This provides opportunity for interesting gameplay mechanics. The changes are implemented purely by script to ensure compatibility with other mods.
Alchemy can now be performed only near campfires. This brings an extra layer of depth and an element of survivalism into the game as you need to prepare before venturing out; you never know what you may need. Spotting a campfire in the distance can be a welcome sight after a
📊 Mod Details
- Game
- Witcher3 Mods
- Author
- Koaalar
- Version
- 0.73
- Downloads
- 4,321
- Endorsements
- 158
- Category
- Alchemy and Crafting
- Created
- 8/28/2015
- Updated
- 2/6/2016
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