Akatoshka's mutations (Classic and Next Gen)
🟡 Updated this yearPreview

🔍 Analysis
- 🏆 #133 of 265 Gameplay Changes mods in this game by downloads
📋 About This Mod
All my mods were made in OG (
1. 31/1. 32 game version), and then the changes were transferred to NG (
4. 04+ game version) scripts. I always post
two separate versions in
one archive if necessary. If there is only one version in the archive, it is universal. If the mod is only for OG, I will especially note this.
If you use a mod manager, you should repack the archive with the mod, leaving in it only what is suitable for your version of the game. Why don't I post separate archives? It's more convenient for me.
Description in English:
Changes I've made to certain bonuses of the mutations over the years, ranging from minor edits to complete reworking of effects.
Each mutation comes in a separate module.
Other mutations are likely to be added in the future.
Deadly Counter
To be honest, this is a conceptually extremely strange mutation – as if the creator wanted to do something interesting with the counterattack, but due to the way its mechanics were implemented, he could not come up with anything adequate.
I give this mutation a completely different effect:
Each negative effect on an enemy increases the attack power of a sword against him by 20%. If the enemy has 2 or more negative effects, strong attacks will break through their blocks, dealing 50% damage.
So, this mutation will provide an advantage depending on your ability to add effects to your opponents.
During combat, a buff is added that shows the attack power bonus against the current target. If there is no bonus, the buff will turn yellow.
The deadly counterattack icon on an enemy's health bar is now used to indicate that they are defending, and you can break through their block with a strong attack.
The counterattack itself followed by the finisher is now available regardless of mutation when the human opponent is below 15% health.
Some parameters can be configured in a local script.
Renamed to ‘Withering Onslaught’ to better reflect the new effect.
Toxic Blood
Interesting concept, but not very good execution. In particular, the larger the maximum intoxication bar, the greater the potential for returned damage, which when combined with some mods can reach absurdly huge values.
Now the returned damage is cal
📊 Mod Details
- Game
- Witcher3 Mods
- Author
- Akatoshka7
- Version
- 1.0.0.2
- Downloads
- 167
- Endorsements
- 11
- Category
- Gameplay Changes
- Created
- 7/9/2026
- Updated
- 8/8/2026
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