Underwater Quen (Classic and Next Gen)

⭐ — (24 endorsements) 📥 742 downloads 📌 v4.3 📅 6/15/2026
🟡 Updated this year

By MasterWitcher1111 · Signs

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 6/30/2026 📅 Created: 6/15/2026
⚠️ Install Order · 2 steps
1🧩 Script Merger — Witcher Script Merger Download ↗
2🔧 Community Patch — Community Patch - Base Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 3.2% endorsement rate — high engagement, a strong quality signal
  • 🏆 #32 of 32 Signs mods in this game by downloads

📋 About This Mod

Now you can activate quen while swimming, or diving underwater. Works for standard and active shields.

Description

The way quen works in the game when it comes to water has never made any sense to me.  You can activate quen on land, then when you enter the water, quen stays active.  Ok, so far so good.   So if it works in water, then why can't you also activate it in the water?   Let's make it make sense!

With this mod you can now activate quen while swimming, or diving underwater.  The mod will also allow you to change your active sign while in water.  In the vanilla game, if you had igni selected while on land, and you jumped in the water, there is no way to change to a different active sign.  That function becomes locked as soon as you enter water.  Now you can easily cycle through your signs with the mouse wheel, or keyboard, so that you can make quen active when you need it in the water.

As for other signs, it think it makes sense to leave those untouched.  Igni doesn't make sense in an underwater environment.  Aard doesn't make a whole lot of sense either.  Kind of hard to push air through water.  Since Yrden is a trap that is placed on the ground, there's no need for it in underwater combat unless giant lake bed craps are added to the game.  Anyone?  Feel free to make a mod for that!

Main Features

  • []Quen can now be activated in all water environments.  While Swimming, and while diving down to any depth.  [/]

    []Both standard quen and the alternate active shield work in water. [/]

    []Switching to a different sign while in water is now allowed so that you always have access to quen when you need it.  [/]

    []Merge friendly [/]

    Compatibility

    • []Not compatible at the moment with  More Better Balanced Quen Redux by Akatoshka7[/]

      Installation instructions

      • []Unzip the mod and place modUnderwaterQuen in your mods folder.  [/]

        []IMPORTANT!  You will also find a text file that contains the new key mappings so that this mod can work in your game.  Copy the contents of this text file to your input.settings file in The Witcher 3/Documents folder.  If this is not done correctly, the mod won't work.  [/]

        []Run script merger to resolve any conflicts.  [/]

        Requirements

        Made for Classic 1. 32 and Next Gen 4. 04

📊 Mod Details

Game
Witcher 3 Mods
Author
MasterWitcher1111
Version
4.3
Downloads
742
Endorsements
24
Category
Signs
Created
6/15/2026
Updated
6/30/2026

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